Tanks Need Big Change

Frosted Tips··2 votes·1,056 views

Defining Tanks:

Riot has defined Tanks for us as, "Tanks excel in shrugging off incoming damage and focus on disrupting their enemies more than being significant damage threats themselves." Now they also separate the description for two subclasses of Tanks called Vanguards and Wardens defined as, "We like to refer to Vanguards as “offensive tanks.” Vanguards lead the charge for their team and are specialists at getting action started. Their explosive team fight initiation seeks to catch enemies out of position while allowing allies to follow-up to devastating effect." and, "If Vanguards are “offensive tanks,” then Wardens are surely “defensive tanks.” Wardens stand steadfast, seeking to hold the line by persistently locking down any oncomers who try to pass them. Wardens keep their allies out of harm’s way and allow them to safely deal with enemies caught in the fray." respectively. Personally I believe these are good ways to describe tanks throughout all games that have included Tanks as a class.

Problem with Tanks:

So if we go by how Riot has defined Tanks then that means that Tanks are suppose to be team oriented either engage or peel that don't dish out damage but absorb significant amounts of damage. Tanks in League of Legends simply output too much damage. Tanks should not have percent health damage. Tanks should not scare anyone when they are alone.

Solutions for Tanks:

Tanks need to do less damage so remove all percent health damage from their kits. Reduce most/all base and scaling damage. Increase the number off abilities that give resistance and increase health on tanks. Give tanks more crowd control. These are the big ideas of what needs to happen to make Tanks healthy in League of Legends.

What do you guys think?

11 Comments

Tyliron2 votes

I like this idea some. If nothing else, simply because while you have a complaint, you also have an actual idea.

I'm interested myself in the increase in CC, in return cutting damage, but I can imagine that being a bitch and a half to implement.

Frosted Tips1 votes

It would be, but right now Tanks cause many problems where if like a certain item is designed for a certain class many times Tanks are the ones that abuse that item. And I also believe if Conqueror is to stay then it should be adaptive so AP Fighters can take it but people told me Riot said they didn't implement that because Tanks were abusing it. Tanks are fundamentally flawed and cause so many issues that these changes need to be implemented and sorted out so the game as a whole is healthier.

MrFawknSunshine1 votes

so make tanks weaker then they are currently ? is your solution to balance?

Frosted Tips1 votes

That is not at all what I posted. I want tanks to do what tanks are supposed to do much better. Tanks should have more health and resistances and crown control, but they should also have less damage. I want it to be a Net buff.

MrFawknSunshine1 votes

{quoted}

That is not at all what I posted. I want tanks to do what tanks are supposed to do much better. Tanks should have more health and resistances and crown control, but they should also have less damage. I want it to be a Net buff.

well they dont have damage. they dont buy or build damage items , tanks build tank items but having their kits have no damage at all means the enemy can flat out ignore them cuz they are zero threat to kill them and then tanks lose every trade even more by having no damage in kits.

plus whats the point of using an ability of any kind on an enemy if it does zero damage to them?

tanks have some of the lowest out put of damage in the game as it stands. they dont build damage. they dont take damage runes. they are one of the weaker classes in the game.

Frosted Tips1 votes

I did not say make them do literally zero damage, but they should not threaten you with damage. Tanks don't build damage correct, but tank items give many tanks more damage also. Tanks are disrupters not damage threats. They should cause mayhem with cc and being up in your face or cc and being right on top of their own carries. I want tanks to have more cc than they do now.

MrFawknSunshine1 votes

{quoted}

I did not say make them do literally zero damage, but they should not threaten you with damage. Tanks don't build damage correct, but tank items give many tanks more damage also. Tanks are disrupters not damage threats. They should cause mayhem with cc and being up in your face or cc and being right on top of their own carries. I want tanks to have more cc than they do now.

what tank item gives them direct damage?

Frosted Tips1 votes

Many tanks have damage based off their max or bonus health, or like malphite off of his armor. If that isn't direct than AP doesn't directly give anyone damage because it is all based off of scalings on their abilities. So depending on the tank items give them damage.

Bobloser35551 votes

Its funny that I actually have to play Tryndamere to feel tanky nowadays.

Frosted Tips1 votes

Yeah that is pretty ridiculous.

Bobloser35551 votes

A few months ago a lot of people were whining about the damage tanks deal, and I said; well they have to deal that damage or their winrate would be on the floor the way they get blown up almost as fast as other champs. So I agree with your notion that tanks need more durability and more cc and less damage. Many mid laners have almost the cc of a average tank.

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