Can Volibear get the Mundo treatment?
Just regarding showing how much hp will be regened with his passive. Which is essentially like how Mundo's ult works. QOL buff which should be given to Voli
Just regarding showing how much hp will be regened with his passive. Which is essentially like how Mundo's ult works. QOL buff which should be given to Voli
I don't understand why they always just fix a single champion, yet ignore all the others that would literally benefit from the exact same thing.
Been waiting 5 years for them to reword garens ult to show % instead, with no luck.
There you go: Magic Damage: 175 / 350 / 525 (+ 28.57 / 33.33 / 40% of target's missing health)
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3.5 missing health --> +1 damage, 1 missing health -> 0.2857 damage 3 missing health --> +1 damage, 1 missing health -> 0.3334 damage 2.5 missing health --> +1 damage, 1 missing health -> 0.4 damage
They don't put this anywhere in the game, though, which I'm pretty sure was the point. And it's not indicated where to find the information in the game.
They really should. I don't care if you need to switch to Advanced Mode if it's too much information, having to look up these numbers that are just sort of important to know before you even try a champ is just stupid.
They give you the numbers, just in an awkward way. I just used some marth to extract the % for the asking dude bro here
Ps: I totaly agree they should show the % instead of that sh*t
Can Mundo get the volibear treatment? Increase his cleaver damage when he get more health Seriously Mundo deals no damage late game
It scales with enemy current hp, and I personnaly think the damage is quite good all game.
The q isint for the damage the slow is your only ganking tool and the slow is decent for catching people out
[{quoted}](name=Unstable Toxins,realm=NA,application-id=3ErqAdtq,discussion-id=fEZLYvfE,comment-id=000100000000,timestamp=2015-05-11T23:24:10.455+0000)
The q isint for the damage the slow is your only ganking tool and the slow is decent for catching people out
True. But wait, people are still using him for jungle? I thought jungle Mundo is dead long ago since the jungle revamp.
Have we learned nothing from Olaf and Volibear?
Unlike Mundo, Volibear is just a pain to deal with. He's not on the levels of Fizz but he just dumps onto melees almost as hard as Udyr does. The reason is, much like Udyr, he is weak to ranged attacks, peeling and being kited. Therefore, to keep him viable, he is overtuned. That's just frustrating to deal with.
I know this won't be received well, but I think he needs changes before he's flat buffed. It was fine with Dr.Mundo because I think his design is a lot healthier.
TL;DR: Champions are different and Volibear has underlying design problems inhibiting his chances of being flat buffed that Dr.Mundo didn't have.
To be fair, the only thing that's keeping Mundo in check is ignite. Mundo's been getting harder and harder to deal with the more kits Riot removes Grievous Wounds from (as of right now, the only champ that I can think of that has GW in their kit is MF). Mundo's got a hella strong early game that can be really nasty to overcome if you're playing an immobile champ that can't take hybrid damage.
May I have a word about this Grievous Wounds thing?
O-oh... Katarina, I'm so sorry... there's just so many champions in League and it just kinda slipped my mi-
Wait, what are you doing with that knife? NO PLZ DON'T!
Hes not asking for buffs, hes asking for moar clarity on the tooltips Mundo got an update on his R that shows how many HP he will regen. Volibear is stuck with a "30%", we want it to show how many 30% of his hp is instead of just "30%".
Example: Chosen of the Storm: When Volibear's health drops below 30% of his maximum health (824), he will heal for 30% of his maximum health (824) over the next 6 seconds.
Would that tooltip also take bonus healing (like from
) into account? :0
If mundo tooltip does, then yes otherwise no :p (probably yes...)
Can Volibear go where he pleases?