Shift Ahri's power back into her charm
nerf damages across the board and make her E apply a damage amp make her actually have to land her E to do a huge amount of burst
I'm sick of her missing her Q and E and still killing me because W+R(+Gunblade)
nerf damages across the board and make her E apply a damage amp make her actually have to land her E to do a huge amount of burst
I'm sick of her missing her Q and E and still killing me because W+R(+Gunblade)
if you dodge e and q and still die, then ahri is either super fed or you should have backed a long time ago. I do agree that ahri might be a little too strong atm, but i don't think your idea is the right approach of nerfing ahri.
That won't do anything. It'll just shift her combo so she gunblades before E like Leblanc to make it easy to land. Alternatively she'll just point-blank E like she did when it was a damage amp.
No, that's a terrible idea. It leads to binary "Hit or miss" gameplay that's either "She hit her E so I die, no contest" or "She missed her E, and now she's absolutely useless", which no other mage in the game has. Every other mage lands their CC to make their damage more reliable, not increase their damage to kill someone.
If you can't kill an Ahri whose missed everything but her auto-target abilities, let alone the fact her Ult has a static 1 second CD, which alone extends the kill time to over 2 seconds, I think the problem lays somewhere with you.
I don't really mind ahris damage at all tbh, the thing that grinds my gears about ahri is the speed boost they gave her on the Q, it was completely unnecessary imo and I would rather see them remove it on her, it makes her far too safe than she has any reason to be.