Remove Supports from the Game?

WitchQueen Annie··7 votes·741 views

A revolutionary (and likely unpopular) idea but hear me out. The pros far outweigh the cons.

  1. Much shorter Queue times
  2. No more autofills (more people know what they are doing)
  3. No more partner dependency in Bot (may open up for other variations besides Marksman since it also becomes a solo lane)
  4. 4 vs 4 means each individual player matters more in determining the outcome since its 8 players total instead of 10, easier to carry

Support is boring to the majority of players anyways hence the need for Autofill.

What do you think?

21 Comments

Hallbuster2 votes

Make a new role replacing support.

Imperial Pandaa2 votes

I'm not simply going to bash or down vote. I will disagree though.

Any lane or position can be considered boring. Many people who find support boring are people who 'usually' have either: 1. Never actually played support. 2. Have played support, due to autofill, and played something like Soraka, maybe Janna. (While they may not be the most exciting champs, they can be fun depending on how you use them.)

Supports can be just as big in play making as any other champion can. The other day I got pulled by a Blitzcrank. I was Lulu, in about the split second between the pull in and knock up; I activated Locket of the Iron Solari, began Redemption, survived the CC and burst from enemy team, Ult myself to get multi knock up. This gave Jarvin time to ult in, Kennen to be involved, and my ADC to shred with whoever the mage was. It was a clean ace.

In a game today, I was going to go Fiddlesticks support. Well, we ended up with a double jg and no adc. I had to carefully farm and deal with a Jinx and Alistar. We won mind you, but we didn't have an ADC so why not argue we don't need marksmen?

DemainaNyx2 votes

The thing people don't get is support means "under fed teammate". That's literally it.

You will always be lacking gold, lacking levels, and lacking items compared to the rest of the team. That means, shockingly, you have to make up for this disadvantage by gasp playing better.

You can either try to build damage, but you'll be behind so it's not ideal, or you build utility, and basically make the rest of your team stronger. Utility is cheaper, thus making it an ideal choice.

But no one wants this. They want their LCS big play moment, when they are 4+ levels above the enemy and showing off how you outplayed them by literally just smacking the enemy with your sacks of gold, not with your mechanics.

Imperial Pandaa1 votes

{quoted}

You will always be lacking gold, lacking levels, and lacking items compared to the rest of the team. That means, shockingly, you have to make up for this disadvantage by gasp playing better.

At the risk of being nit picky, this isn't always the case. Just had a game recently where, as a support, I was higher level than both the Jg and Top of my team.

There are also cases where the AD goes back and the support is healthy enough to stay and get some last hit farm (I do mean only last hitting, not actively weakening to farm). Which results in being ahead of the AD. This usually corrects itself after an engage and return.

DemainaNyx1 votes

Oh yeah, there are exceptions. I had a game as Brand where I had like 10 kills by 20 minutes because they kept trying to 4 man gank bot. I was like 15K while the rest of my team was 12K.

But in 90% of the games, you'll be behind, so you have to play better while being behind instead of just using your gold to win fights for you.

Akenero1 votes

Support isn't liked much because people don't get as much recognition for playing it. If supports felt like they impacted the game more, more people would play it. Look back to thresh on his release. He felt amazing to use because he was the first playmaking support.

HarambeMeme1 votes

"Support isn't liked much because people don't get as much recognition for playing it." supporting just isn't as satisfying in a video game vs dealing that damage bb

thecowley2 votes

{quoted}

"Support isn't liked much because people don't get as much recognition for playing it." supporting just isn't as satisfying in a video game vs dealing that damage bb

Eh not in my mind. Shutting down a gank is immensely satisfying for me. Its gameplay version of just going "Nnnnooope"(got to pop the pe sound hard though)

As far as tank supports not being able to lane, they just need readjustments to stats and ability scaling's in most cases. Leo's kit works fine on her own, but she doesnt have late game damage to scale. Increase her ap or change her to ad scaling like other top laners and she would fit right in with the likes of garren nasus and darius

HarambeMeme1 votes

also killing 5 enemies that are trying to kill you and your teammates is a gameplay version of just going "Nnnnooope"

a more exciting version imo

PlsCheckThisBush1 votes

{quoted}

Eh not in my mind. Shutting down a gank is immensely satisfying for me. Its gameplay version of just going "Nnnnooope"(got to pop the pe sound hard though)

This 1000x over. While it may not be satisfying for the enemy team to watch Karma put a shield (E) up on her ADC when they attempt to dive them with 1 HP left, it's incredibly satisfying for the Karma and ADC. The morale boost alone is such a great feeling, and the demoralizing feeling the enemy gets should let them know "don't do that again, I will protect my team and make you look very greedy." While the enemy team is spamming "?" and flaming the Lee who took that second Q, your team will be spamming "?" and Karma will be greeted with many "OMG TY" messages or "GOD KARMA," further boosting the team's morale and well-being.

Spareatick1 votes

What would happen to the current support champions? Where would someone like soraka fit in with the new 4v4 setup? I wish you weren't getting downvoted for this. This is a subject I never see get brought up and could lead to some really interesting discussion.

WitchQueen Annie1 votes

I believe she would become... obsolete?

Besides, its not like Supports bring a lot of healthy mechanics to the game. They are fundamentally Anti-Playmaking.

They either spam healing/shields or unfair healing items like Redemption (taking away the impact of calculated aggressive plays from the enemy)... or they have annoying and gimmicky Pick mechanics like Blitzcrank.

TahmKench is an extreme example (now he's nerfed but remember when he was strong) or what Supports are fundamentally about. Just denying good plays from happening. Oh you calculated it so well and went in? Think again, I'll just swallow (except now its shield/heal spam).

This and the fact that a 2 vs 2 dynamic in bot (resulting in high partner reliance) results in too much randomness and unpredictability. It becomes more luck and less about the individual skill of laners. A 4 vs 4 with 3 solo lanes would be a much better test of skill.

Spareatick1 votes

[{quoted}](name=Vlad Maine ,realm=NA,application-id=3ErqAdtq,discussion-id=f9GuJE0M,comment-id=00010000,timestamp=2017-04-18T02:15:27.674+0000)

I believe she would become... obsolete?

Besides, its not like Supports bring a lot of healthy mechanics to the game. They are fundamentally Anti-Playmaking.

They either spam healing/shields or unfair healing items like Redemption (taking away the impact of calculated aggressive plays from the enemy)... or they have annoying and gimmicky Pick mechanics like Blitzcrank.

TahmKench is an extreme example (now he's nerfed but remember when he was strong) or what Supports are fundamentally about. Just denying good plays from happening. Oh you calculated it so well and went in? Think again, I'll just swallow (except now its shield/heal spam).

This and the fact that a 2 vs 2 dynamic in bot (resulting in high partner reliance) results in too much randomness and unpredictability. It becomes more luck and less about the individual skill of laners. A 4 vs 4 with 3 solo lanes would be a much better test of skill.

I feel like that's more of an opinion. Shielding/healing an ally at a key moment can be considered a good play. This is a strategy game after all, I don't think as many people would be attracted to the game if it was just about making aggressive plays. Good defensive plays are still good plays. I also don't see how a 2v2 bot lane results in randomness. It is absolutely about the skill of the laners and how well they can work together against the other two players in the lane. It does add unpredictability because you don't always know what your teammate is going to do but I fail to see how it makes it about luck.

TyrekGoldenspear1 votes

Don't you dare imply they delete Soraka you cruel human over the internet.

Big Lincoln1 votes

enchanters spill into other lanes and proceed to dominate now that they aren't held back by lack of gold. Lulu removes melee top laners from the game once again as she returns to her throne, and Bard becomes the lord of all lanes as he was always meant to

tank supports disappear entirely besides Tahm and Taric, as Leona and Braum lack the tools to solo lane efficiently

this is the future you have brought to us

LadyRenly1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=f9GuJE0M,comment-id=0002,timestamp=2017-04-18T02:12:17.819+0000)

enchanters spill into other lanes and proceed to dominate now that they aren't held back by lack of gold. Lulu removes melee top laners from the game once again as she returns to her throne, and Bard becomes the lord of all lanes as he was always meant to

tank supports disappear entirely besides Tahm and Taric, as Leona and Braum lack the tools to solo lane efficiently

this is the future you have brought to us

Leona lacks the tools to solo lane efficiently? Not really lol. She has 3 cc, and a damage spell. Nautilus lanes just fine too. Leona can just e+q the likes of jayce and dumpster them

DemainaNyx1 votes

Her passive is totally reliant on a teammate, so that part of her kit is totally ruined until team fights start.

PlsCheckThisBush1 votes

You'll likely see an upsurge of "Support" style picks, such as Lulu top/mid and Ivern jungle. Also, champions such as Draven who thrive on being able to bully out enemy ADC's with raw damage will become far too dominant when left unchecked. I get it that you want to 1v1 everyone and outplay them with your mechanical prowess, but that's simply not how this game is designed. It's a team game based around team plays.

This goes directly against how you say "calculated it so well and went in," as you did not calculate for someone like Tahm Kench being able to swallow his teammates. Everything is designed around counterplay. If Tahm Devours an ally ADC from being over-aggressive, he is now in a position where 1 CC effect will CC both champions (think Ashe arrow on Tahm with a Devoured ADC, now both champions will die rather than Tahm sacrificing himself). When you go 1v1 against the top laner and dive him thinking an easy kill is within your grasp yet forget to account for the Soraka and her map-wide healing, you have outplayed yourself, and your opponent outplayed you. This is how the game is designed. I'd highly suggest Dark Souls, Starcraft, or another game where 1v1's are abundant rather that League of Legends if you pride yourself on being able to be a calculated and aggressive player. League of Legends rewards macro-play as much as it does micro-play. Being able to understand that the enemy jungler is not showing himself on the map means that he can be anywhere, and is does not matter how great your mechanics are if all players play perfectly and you lose due to sheer numbers.

You cannot count on your opponents misplaying everything and you being a superior player - that is disrespect towards them and will get you killed more often than not. Just because Blitzcrank hooked you and you died at level 1 doesn't mean he is overpowered and needs to be removed from the game, it means you weren't standing behind a friendly unit and are susceptible to being hooked - it is completely your fault, not the game's at that point.

Also, if you're looking to climb, I'd HIGHLY suggest buying a Control (Pink) Ward or two in your games, as I can't find a single game in your match history where you've bought one - nor can I find a game where you've upgraded your FREE trinket. Your builds also appear to be very static and based towards damage. While this is great for padding your KDA and assassinating people while looking cool, it doesn't help you nor does it actually benefit your team by being able to be destroyed in a single rotation. Being dead, you cannot farm, deal damage to champions, or provide any reasonable benefit to your team (aside from building Redemption, which I don't see in any of your games either). You built a Spirit Visage and Abyssal Scepter on Vladimir while avoiding a Zhonya's Hourglass against a team with Trundle, Lee Sin, and Vayne, where their only AP damage came from Orianna and Zyra. While these 2 items protected you from your lane opponent, they did next to nothing against the enemy Jungler, Top Laner, and ADC. You also did the same thing in a game Jarvan, Zed, and Caitlyn, where Nautilus and Braum would be considered the only AP champions in that game - and their damage is rather negligible. Itemizing against 2 champions instead of 3 is highly inefficient. Don't itemize specifically to destroy your laner, that does literally nothing to help your team. Hence why you'll see Maokai build a Frozen Heart in LCS against a Nautilus instead of 6 Magic Resistance Items. Zhonya's also synergizes with your healing from your Ultimate, allowing you to dive that much harder and safely rely upon being able to heal back before dying. Your Rune pages also leave a lot to be desired, as nearly every AP-based champion you run raw AP/Scaling AP. While this looks great and synergizes with the Deathcap you're inevitably building with your build paths, it does nothing from protecting you against an enemy AP champions damage. They will be hitting you for nearly true damage without any MR. Even your Masteries reek of "flashy plays," with every single damage-based talent being picked up, with next to nothing for survivability. While Fresh Blood and Greenfather's Gift look appealing, ask yourself how many times you're actually stepping into the bush to get the passive off, or how many times you're auto-attack trading with Annie. Chances are, the extra +20 Health provided from Feast far outweighs the extra 11 damage (before Armor reduction) from Fresh Blood, and will allow you to stay in lane longer, getting more gold from creeps. Which brings another valid point: Your CS score is dreadfully low. You're averaging 2-5 CS/minute, which is lower than a Jungler who continuously ganks lanes (they, on average, earn 6 CS/minute with heavy ganking, up to 10 CS/minute if they are afk-farming). If you're looking to get out of your ELO, I'd highly suggest practicing your CS'ing skills. You are ranked Silver 4 in solo/duo-queue with a 48% win rate, and your MMR is Bronze I (https://na.whatismymmr.com/vlad%20maine). You are also ranked Bronze 1 in Flex queue with a 51% win rate. You also maintain a 20-50% KP (Kill Participation) rating, which is fine if you're getting carried every game, but from the looks of it you fail to impact other lanes. This reinforces that you are indeed not a team player and instead are going for 1v1's to pad your score - ultimately resulting in you overextending and dying to enemy roamers (i.e. Jungle, Top, Support, etc.). I'd highly recommend checking out the Wiki if you're unsure of a champion's damage or how particular items synergize well with them, as you seem overconfident in your 1v1 abilities and neglect your team's well-being. This is ultimately what is causing you to fall short of your goals - not "denying good plays from happening." You are responsible for controlling your champion and having the knowledge necessary to back off when a particular situation presents itself. If you "calculate" things as well as you seem to think, you would not make these mistakes. Take an introspective position and ask yourself, "What could I have done better for that to work out?" Don't immediately flame the enemy Tahm Kench for Devouring his teammate - that is what his job is and how his kit is designed. If you fail to understand how these kits work, it is completely your fault and you should be punished for it. If you desperately try to pick up every kill you can chasing Singed and Lee Sin down with 10% HP, be prepared to die a humiliating death when their team rotates to kill you, as this is a team game - not a 1v1 fest. Sure, 1v1's happen and solo-killing your laner looks fancy as well as boosts your own confidence further as well as your team's, being a team player who is willing to assist will take you MUCH farther than having the mechanical skill of Faker while being blind to the map.

Here's an example: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2458653149/235309289?tab=overview

Lee Sin invaded me at level 2-3 at my Blue Buff as Rek'Sai. He did not account for my laner's presence, I pinged for assistance, and my mid lane Annie rotated and secured the kill with me before the enemy Lux could respond, as my laner had priority. We proceeded to dominate that game, and I was able to help Annie out as well as other lanes with the advantage Lee Sin gave me by attempting to "scare me off" or "outplay" me in a 1v1. This game would not have been possible without the help of my teammates (particularly Annie early game, thanks again for being a team player!), and you can bet your ass I did everything possible to give back to the lanes after they helped me. Every Red Buff went to my ADC, and every Blue Buff went to whoever wanted it. You guys want a Dragon? I'm on it, as it will help my entire team out rather than me powerfarming for items or attempting to 1v1 the enemy team. Bot lane is having trouble? I'll sit down there and babysit until we destroy their towers and out-rotate them. Let's get them stronger so they will be relevant, rather than ignoring them and playing for my own KDA. You can see the enemy bot lane out-farmed mine, however the enemy ADC ended up nearly 2k gold down due to towers and our superior map pressure - leading to my ADC picking up a TON more assists and jungle farm. They could easily have 1v1'd or 2v2'd my bot lane to death over and over again if our team let it happen, but leaving them out to dry would be counterproductive. Smart pings from Annie and myself assisted our Top Lane when they tried to rotate, and we were capable of baiting them into their own jungle several times with well-played rotations from my teammates (thanks for the backup and pings, team!). It's a team game at the end of the day, and you can only guarantee your own success. Mid lane offers the most control and roaming potential of the map for a laner, and by being able to be safe and assist your teammates you can boost their morale and have a substantial overall gold lead - your own personal gold can only go so far. Sitting in one lane afk-pushing while the rest of the lanes get destroyed only benefits yourself, and will not help destroy the enemy Nexus (which is the overall goal).

WitchQueen Annie1 votes

{quoted}

You'll likely see an upsurge of "Support" style picks, such as Lulu top/mid and Ivern jungle. Also, champions such as Draven who thrive on being able to bully out enemy ADC's with raw damage will become far too dominant when left unchecked. I get it that you want to 1v1 everyone and outplay them with your mechanical prowess, but that's simply not how this game is designed. It's a team game based around team plays. ...

I greatly appreciate you for taking the time to review my match history and performance and for giving forthright advice.

How much would you say the CS per minute should be for a mid laner? I agree that a higher CS (such as 70 CS or 80 CS by 10 minutes consistently such as in stream videos) could be a large part of securing a solid climb. I don't feel as though my CS in the laning part of the game is particularly bad for this elo (in fact, I'm usually even or ahead in the first 10 mins) but I do agree that it is not as good as it "should" be for a solid climb.

The reason I overemphasise Offense (in runes to the absence of MR, in masteries, and in heavy itemisation against the LANER rather than the entire team) is because I feel I absolutely need to maximize my chances of destroying the other laner to win the game. I feel that itemizing and setting up my characters as such allows me to increase my probability of killing the other laner and snowballing from there. My experience has been that I don't need the MR to stay in the lane but I do need the extra AP and extra offense to pull off the crutch kills. My laning is pretty CONSISTENTLY superior to my opponents at this elo, perhaps not always in CS but definitely in terms of skill shot trades. I rarely feel I am at a disadvantage even without MR in fact, I am very used to playing without it.

But perhaps this will stop being feasible at some point???? The thing is, some people do CDR Blues (instead of Scaling AP Blues) and no MR either in pro play. Extra AP does make a character, say Viktor, have a LOT more kill potential in the lane.

Again, maybe I have an over-fixation on killing the other laner but my experience is this... If our team is ahead I am confident in my ability to fight the other laner to at least a standstill if not even better even with just AP and no MR. If we are LOSING (aka other lanes are feeding) then I feel I ABSOLUTELY need to kill the other laner and do anything in my power to maximize that probability. MR helps me stay in the lane but if I've got MR and he's got MR... I'm not going to kill him and he gets to play all defense and stall it out while my lanes feed. Its just... not where I want to be.

Taking AP Blues means I can really push the envelope when I feel the team needs me to take some risk, at the same time, I don't think its cost me many lanes.

My overall plan for Mid in the first 20-30 minutes (and tell me if this is flawed) is basically:

  1. Max offensive masteries, runes, and anti-laner itemisation to max the probability of killing the other laner and snowballing, take calculated risks depending on how well the team is doing and our team comp
  2. Try to kill the Mid Laner then its either (depending on the situation)... A. Push Mid tower hard or B. Look for a chance to Gank Bot and get a Double for the team....
  3. Repeat until we get Tier 1 Towers

For the above plan, I feel that a heavy offensive emphasis helps more than MR. I don't need the MR to stay alive or in lane, but I need max kill pressure.

The other thing to say is that I understand the importance of not over-extending and not making flashy plays to chase kills over objectives. I can assure you this is NOT the reason I am losing games. I understand the limits of my champions in the late game (in fact, perhaps I often under-estimate what they can do).

NOT CHASING KILLS is one of my core tenets.

However my problem is this... I am unable to stop my TEAM from doing it. And I can frame this as my fault too...

"I am UNABLE to carry my team hard enough when the enemy is better at making Picks than our team is."

I play champions with very little to no CC (its hard to make a pick with Viktor late game when you are out ranged and the enemy team is ahead with the picks and the range)... so I have NO IDEA what to do when we are faced with repeated 4 v 5s because our team keeps getting picked off.

What do you do?

A late game Vladimir can take on multiple enemies at once (or at least he can for now, next patch they are nerfing item 3065 ) but we lose so many games BEFORE I get to scale.

And if I play my glass cannon mages and aim for the kills and the roams to bot (sometimes you can't roam bot because bot has fed)... I find that its a situation where if we are ahead we are ahead if we are behind we are behind.

I can't out-carry the situation more often than not if we are behind.

PlsCheckThisBush1 votes

Hey no problem, it's always great to see someone willing to learn!

Your overall plan is pretty solid, and if you're not chasing kills then you're definitely doing it right. For CS, I'd recommend trying to get 8-10 CS/minute if you're able to. Viktor is super potent in pushing out waves once he's gotten his first upgrade.

Winning the lane is super important, you're absolutely right. The hardest part is being able to transition your lead into objectives and affect other lanes. If you're consistently winning your lane, that's great and keep up the good work! If you feel the extra AP helps you then by all means keep doing it!

Vladimir definitely is a 1v5 heavy champion, and can easily out-sustain nearly all champions you'll run into as well, you're 100% correct. The issue, like you said, is being able to scale in time. Vladimir definitely loves him some CDR, and does very well with Spirit Visage. He's in a similar boat to Gangplank, where when picking him you almost have to have the team on-board with "Just give me time!" The main difference is his laning presence, as he tends to do very well in the current meta being mana-less and able to survive for essentially ever in lane to maximize his back times.

You're doing great with your overall plan for going into lane though. Try to mainly focus on CS as well as denying/harassing the enemy when they attempt to go for theirs. Often times it's more beneficial to poke the enemy laner out and deny them precious XP/Gold that they would normally be able to get. Champions still earn XP while dead from nearby sources, however if they're at their fountain they are far out of reach of anything aside from map-wide XP.

Late game picks are always an issue when the death timers start getting out of hand. If your teammates are the ones getting picked, there's not much you can do about it aside from being near them and asking your team to group to avoid it. Try to keep warding up (you're consistently putting more wards than your teammates, good job with this!) to help them out, as many people neglect to use their free trinket wards.

You're correct as well with glass cannon style mages, they are in a similar boat to assassins: When ahead, you stay ahead and can delete most anyone on the map, however when behind you are much less useful. If you're snowballing and winning your lane, then try and look for those juicy picks yourself. It's a mind game to a degree, if you see a massive wave of yours pushing top into the enemy tower and the enemy ADC is nowhere to be seen while his team is in a siege elsewhere, he's likely going to be greedy and try to pick up that XP/Gold solo. This is the perfect time to greet him where he is not expecting you and likely unwarded. Sitting in a bush for 15-30 seconds can sometimes be game changing, as with Viktor/Vladimir you have more than enough raw damage to delete them before they can even react.

Both Viktor and Vladimir make fine solo-queue champions as they are relatively safe to push out waves and can roam efficiently. Try to come from behind enemies where they are least expecting you, if bot lane is sitting under tower at 30% HP and don't run to their T2 towers when you roam down from the river, go through the enemy's jungle and sit in the bush. At this point, they're a free kill for you, as the tower dive with your damage is almost guaranteed to kill them. If they start running to T2 tower then, great! They have essentially panicked and have screwed themselves over from any protection a tower would provide. It also lets you know that they have a ward in that bush. Control Wards will definitely be your friend when looking for picks, as you can drop one and literally AFK on top of it if you suspect an enemy may path near you soon. The Sweeper upgrade also greatly assists with this. If you spot out a ward, chances are about 50/50 that the enemy will react to it. If you notice they start pathing towards you, run for the hills as you will likely be collapsed upon. If they don't react, kill the ward and judge their reactions. If they begin hiding in the Fog of War, they've likely spotted you out and are playing safe thinking you are there. Even if you leave at this point, your job is done and you have created more threat across the map. If they stay and play aggressive, they likely haven't even noticed you and are tunnel-visioned into the game at that point. Now you can freely kill them.

You'll find a LOT of players tend to want to push their advantage hard and carry 1v9 - this is very common for champions like Yasuo and Riven as well. I've had a game where I played Skarner Jungle and went to gank a Yasuo top. I forget who my laner was, however I simply walked up to Yasuo, E -> Stunned him, and got him to blow his Flash. I walked away into the bush, and no more than 3 seconds after disappearing into the Fog of War, Yasuo was back at it again dashing through waves like his life depended on it. Now he has no Flash and was a free kill, so we took it - it wasn't even satisfying just walking up and killing him so freely. The enemy Yasuo then proceeded to flame me for camping him, as well as his jungler for not babysitting his lane for him. The game was over rather quickly after that. Try to look for free kills in that regard. With Viktor you bring a massive zone with your W, and if enemies don't have a Flash you can almost guarantee a kill inside of it.

You can use F2-F5 (F1 is yourself) to take a look at your teammates. Try to see who will benefit you the most from helping them. If your ally Riven is spam "?" Pinging everyone and is 0/5/0 with 30 CS at 10 minutes, she likely won't be any help to you or your team. If your ally Ashe is 0/2/3 with 80 CS at 10 minutes, she will likely be more help. Your jungler will be a large factor in your team's well-being, however as mid lane you can affect the enemy jungler more so than other lanes. Try to help them out and roam with yours - both for easy kills if you spot someone out, as well as protection, as most junglers will be fairly tanky or an assassin (depending on what the team needs) and will generally throw their life on the line to get their laners an advantage.

Your biggest advantage in this game in knowledge. By guaranteeing that you are a superior player by being able to place efficient and effective wards, know when the enemy is at a disadvantage (i.e. Blitzcrank's hook is a 20-16 second cooldown from Ranks 1-5 without CDR, if he throws it out he has a large dead-zone where little to no threat is posed), and know when you have certain powerspikes is 1 more than the enemy is guaranteed to have. The smallest of numbers can make the largest of differences. Camille before Trinity Force or Sheen? Probably going to tickle you. Camille late-game? Probably going to take half your health with a Q in true damage.

Check out some of the high-elo junglers for macro-plays. While micro-plays (mechanics) are incredibly important, being able to out-macro the enemy team will gain a more significant advantage in this game. Junglers like taking candy from babies and preying upon the weak. We tend to starve out the enemy team more so than make ourselves stronger. By starving them out, you make them weaker and force them to hit powerspikes far later in the game - if it even gets to that. This is why a lot of high ELO players go the whole "open mid" route and call "GG" after Rengar (or other snowbally champions) has 3 kills at 5 minutes, as the game is incredibly difficult if the enemy team plays perfectly at that point. Rengar will now dominate your allied jungler without assistance, and will freely solo-kill him making himself stronger, while simultaneously farming YOUR jungle as well as his, making your own jungler beyond useless. He will also hit level 6 much faster and transition his power into the lanes, effectively shutting down your team one by one. This forces your team to group sooner, and thus negates any split-pushing, as Rengar will simply assassinate the solo target if they have no assistance.

The same example can be applied to mid lane. If Lee Sin comes and help you grab a free kill on Viktor and you are able to pick up say, a Lich Bane on your first back while the enemy laner has a double Doran's Ring setup, you'll absolutely crush your laner and force them to play safe. If they don't, kill them or push out the wave, and look to rotate with your jungler (or solo if they are busy). Transition your power into other lanes quickly and efficiently by forcing the enemy laner to choose whether they want to protect their tower and maintain Gold/XP through CS, or if they want to match your roam and possibly end up farther behind. Usually they will avoid the latter, as it will make them even more useless. This is why Aurelion Sol and Taliyah have been such contested picks in professional play, as they will quickly push their wave and run to another lane while being able to return to theirs before they miss little (if any) Gold/XP.

Try to protect yourself as well as look for kills that nobody would think of as well. If the enemy jungler is Hecarim, Elise, or any other mana-intensive champion that is guaranteed to start Blue Buff, try to predict their pathing and place wards on the proper side, especially if you are playing aggressive. If there is nobody to kill in enemy lanes and nothing really that will benefit you from roaming, you can still check out the enemy jungle. This works doubly effective if you are ahead, as you can likely solo-kill the jungler. Even just running and checking if their Red is up and placing a deep ward will help to protect your team as well as yourself, and can help you immensely with snatching up free kills. This works especially well if you have an active top laner with Teleport, as they can utilize it to TP behind the enemy with deep wards. If you notice the jungler has <20% HP and is doing Raptors, walk over and kill him with the vision you've gained yourself. This will likely put him on tilt and will certainly put him behind in Gold/XP, while pushing yourself farther ahead. At the very least, you can bully him off of his camp or steal it.

PlsCheckThisBush1 votes

You can always attempt to rely on your teammates, but at the end of the day the only performance you can count on is your own. If Kayle doesn't want to use her Ultimate on someone who is hit by Malz R, Warwick R, Ziggs R, and Karthus R at the same time, that sucks for the whole team as it would have diminished the enemy team's pressure and likely denied them a kill. At the same time, it's completely her decision and perhaps she thought it was better to save it for a more useful target - whether it was right or wrong isn't important, just remember it for next time that you can't count on her and try to move with a more reliable teammate. There are certainly games that are "unwinnable" at some point. If all lanes are losing and you are the only one that is winning, something is definitely wrong and there isn't much you can do to salvage an entire team. At that point, you have to rely upon the enemy team making drastic mistakes to win the game. This does happen more often than not, especially at lower ELOs, as Baron throws are incredibly common and junglers will often do major objectives without Smite available.

To summarize, the main things that will help you (and most anyone) looking to improve:

-Warding effectively to protect yourself from the enemy jungler/random roams, as well as look for free kills.

-Buy a Control Ward here and there when you have 75g to spare and don't have one down yet. Even if you have one down, if you have 75g it's not a bad idea to pick one up, as they last forever and you can save it for when they kill yours (or cheekily deny them at the last hit of it) or use it for major objectives when nobody else has one.

(Check out https://www.youtube.com/watch?v=O9XQwZT7vkQ for epic ward bait)

-Build against the entire enemy team after you've ensured moderate safety against your laner.

-Utilize power in numbers and roam with your jungler. Also, try to stick around the side that they are currently on to protect yourself from the enemy team. They can respond that much faster in that sense. A 4v2 Bot Lane dive is incredibly frustrating for the enemy team and is almost certain kills for your team, as well as being much safer/guaranteed than a 3v2.

-Make the most out of your Gold/XP farming skills, while denying the enemy of theirs. Even if you never kill the laner, if you are 3 levels up and 50 CS ahead you have won your lane by a large margin and have priority in roaming.

-Predict where the enemy team will move and how they behave. If your laner becomes aggressive after being passive for 5 minutes, they likely have assistance or knows something you don't (i.e. they hit a major powerspike). Use your knowledge to your advantage and punish greedy/unsuspecting players.

-Try to help your team out as much as you can. If you're strong, look to make them strong as well, as 1v5 is very difficult, 2v5/3v5 is much more feasible, but a 5v5 where your team is far ahead will almost always win you the game with sheer stats. Even if you're only able to affect one lane, that's one more lane you're winning than your opponents, and they will likely look to help you (and the team) as well.

-Take a look at your teammates and how their performance is, if they're far behind and tilted it likely won't help them or your team to try and get them on par. If they're even or even moderately behind try to get them on par or ahead. Play towards your winning lanes (even if it's not yours) and win the game that way. Place wards for them and keep them safe and strong.

-Some games are unwinnable, but always try to look at your own plays and what you can do to improve them. Review your replays and look for how the enemy team is playing to get an idea what you can do in the future to counter it if a game is lost.

I hope none of this comes off as condescending or offensive in any way! I greatly enjoy seeing players willing to learn. You'll often find high-ELO players will immediately say "I could have done X better" or "I should have done Y" when they mess up a play with an advantage or even when behind. I look forward to seeing you climb and making threads in the future of "How I got to Challenger" or something similar :). It's great you're willing to take an introspective position and listen to other's opinions on improvement, this will take you far!

Also, sorry in advance this is 2 posts, the forums wouldn't let me put the text into one!

More from Gameplay

More by WitchQueen Annie