Idea for New Caitlyn Passive
Rito made me move this here from concepts & creations.
Passive: Long Gun of the Law Holding down left click roots Caitlyn is place as she takes aim. Caitlyn must wait at least 1.3 seconds upon taking aim before being able to fire, and at least 1.3 seconds in between all attacks made while aiming, regardless of her attack speed. While aiming, right click to fire an Aimed Shot in the direction of the cursor. Aimed Shots have double your normal attack range and stop on the first unit hit, dealing 125 (+ attack speed modifier percentage) % AD physical damage.
Basically you gain the option to root yourself for however long you want and able to be cancelled at any time to turn your auto attacks into long range skill-shot crits in a way. The payoff being attack speed, mobility, and reliability since the shots can be blocked. Perhaps there could be a mechanic that allows you to single out an enemy making your aimed shots ignore collision with any targets except them... Of course positioning and peel would be essential for Caitlyn's success. Laning against constant poke would get annoying pretty fast, so my backup idea is adding a sort of charge system where you store rounds over time that can be used in this aim and fire manner, and so not allowing infinite poke. Would that be better?
Opinions? Pls comment I'm bored. 