Started playing Azir, Noticed a few things
Hi there, My username's Lazy cat and I've been play Azir for like... 9 games now? Of course, utilizing the great practice tool the league gods, Riot employees, granted us, I practice the god skill, "Shuriman shuffle," which I lovingly re-dubbed "Potentially-super-long-range-but-requires-perfect-timing-and-good-ping-or-else-it-looks-really-weird-and-feels-strange."
Okay my reasoning for this, for those of you who do not understand how Azir's (And for briefness sake, we will continue to call it the Shuffle) long range shuffle works, the basic principle of it is that your soldier you place expends your range, while casting E to move towards it, and in the frames before you finish the dash(E), you cast Q to move the soldier with Azir in toll to the second location, hence total range is E+Q(Of if you are fancy, walk back from Initial soldier and then the range is longer). Since Q's range is centered around Azir and you have to time it just right, it makes this combo increasingly difficult and it is nigh impossible to pull off for higher ping(60+) players in tight situations where you really need the maximum range and not just panic activate Q the second you hit E. I know this is an intended combo, but it takes so much time and love to nurture the timing so that in any situation it's possible to pull off the maximum effect.
Now you may be asking(Although you probably are not): "Lazy cat, you have only 9 games, why in anyway are you justified to talk about this? you have no credit what so ever! You probably just want Azir to be buffed!"
Because I am the new player to Azir, not the one-trick in this learning champion expierience. I want to list out my reasons for why I am so passionate about Azir even after 9 games.
Why I love Azir: He was voiced by the same guy who did Talon. His game-play is so much fun. He is versatile. He would be a cool champion to master. He is someone I can pick into almost any situation while being fairly confident that the team composition will not be compromised.
What really irks me about Azir: It's hard to know his exact range. His combos are difficult to maximize the potential
What I mean basically is, how can I know the exact range of the shuffle? Will the spear from Q actually hit at max range or can I only auto attack and miss a thunderlords proc because the Q range does not extend to the soldiers stab range? How far away can I be from a soldier and still command it without walking back to it in a potentially really bad spot to walk back into?
The lack of clarity is pretty astounding(Kinda reminds me of Riven's animation cancels, good luck learning those.)
Anyhow, conclusion, I love Azir, but I think he is not getting the popularity he deserves, even as a more difficult champion because not only is he hard to learn to position, not only himself but also his sand soldiers, but it's really hard for new players to know what to de besides use Q&autos and then R if anyone gets close. Even then I often in lane being very confused about using Q on enemy and looking like it hit, but no damage is applied and then soldier auto attacks, that needs to be addressed so that the soldier's Q stab through extends out to his auto range, but his positioning remains the same. About the shuffle, I thought about it a little, but decided it was not a topic I was experienced enough about, I did want to say QE should not have such a huge delay, cause using EQ is more time efficient(and has longer range, but twice as risky). Also, It's so unclear how far away Azir can be from a soldier and still attack, I have found at multiple times, walking back to use and auto attack for a soldier I did not want to walk back into that fed Riven running me down.
TL:DR Indicate range of Azir's commandable soldiers.(E.g. like reneger's leap indicator, any soldier within that indicator is able to be commanded anything within it's own range.) Make Q "Stab through" range keep going past cast location to soldiers stab range. Shuffle is to gimmicky, Perhaps it's worth investigating reducing Q cast time so that E can be cast after quicker instead of feeling clunky.(Note, range would only be in Q range, not Q+E but it would make it smoother and easier for dire situations.)
Feed back is appreciated. I by no means what him to be broken, but want it to be a little more QOL for the newer population.
and them probably
. Then I leave it this way and grab the
(If they have tanks)
and usually finish
. If I feel like I need tankiness over raw power, I swap out the
and
I sometimes still buy out of habit, but it's not all that great anymore, as you don't get all that tankier. But if you really want to murder tanks you grab both rylais and
.
l
(Ahri twice)
None of which were particularly bad besides Yasuo cause I messed up trying to shove and not be dashed too then just got tower pressured sense then. Gragas got poked so hard early and died, but he came back cause he's tanky, bursty, and high CC-y. Ahri's where annoying, they did nigh nothing early, but the second they got ult I started dying a lot. Brand and lux were just flat out not skilled enough to measure against, I side stepped/predicted a lot of there skills and hence got caught l a low amount of times. Now that I said that, I OP.GG the games and realized I have been facing bronze-silver players. Not exactly the best way to test and learn before ranked...(Low gold atm)
Shurima will once again stretch to the horizon.