Quinn passive rework to go along with current PBE changes.
400+ games on
I think the below changes will keep much of what makes Quinn fun. All is subject to change, I just wanted to get a general idea out there of what I think would be a better passive.
Passive: Quinn's damaging abilities mark Champions and Jungle Monsters as Vulnerable. Quinn's basic attacks on Vulnerable targets deal % extra ad damage and reduce all abilities cooldown by # seconds.(no longer applies by itself)
Aerial Assault: Valor flies in a line, stopping at the first enemy hit. Valor deals %ad +%ap physical damage to all nearby enemies.(just like old q without blind)
Heightened Senses: Passive- Attacking a Vulnerable target increases attack speed and movement speed by %. Target takes additional damage based on their missing health at levels #. Active- same as PBE(has more reason to level up and cooldown decrease by passive is rewarding to aggressive play)
Vault: same as PBE
Tag Team: ~40 cooldown(depending on level), Same as PBE except Taking champion or turret damage reduces movement speed by high % and does not cancel ability. Basic attacks and spells cancel as normal and cast Sky Strike(applies passive so not useless).