[{quoted}](name=Urf Mode Is Life,realm=NA,application-id=3ErqAdtq,discussion-id=f4IseQER,comment-id=0000000000000000,timestamp=2016-09-11T16:33:44.898+0000)
Think about it for a second because you dont understand common sense... If you hit for 50% of your normal damage at TWICE the attack speed, you do the SAME DPS... at 55% of your normal damage at TWICE the attack speed, you do slightly MORE damage with the boosted range of his W.... so it still doesnt gimp you at all what so ever
think about it for a moment because YOU lack common sense.
First of all: Armor interactions. Armor is very good at making low numbers hit lower.
Second: 55% less. 45% DAMAGE REDUCTION. what, in the name of hell, makes you think that is attractive EVER? sure he does 10% more with his attack speed doubled, but thats 10% in a vaccuum. not counting HP and armor, its a massive damage reduction on its own. he would be building standard crit if a change like that occured because buying the onhits that make up his current identity wouldnt be viable options.
Listen dude, i know its hard to think about how videogames work through that filter of blind hate... But very few good players will ever choose double attack speed with 55% damage over 100% damage and lower attack speed. at the endgame when they have all the resources to just flat buy out all the gear they might, but for actual use its a really bad, newb trap build.
that 10% paper DPS increase might just be mitigated hard by enemy resistances or simply become ineffective against squishies. Neither of those things need to happen, and should never happen in fact.