The developers still don't understand what tanks are supposed to be.

Ah 9h 7cch·8/15/2018, 4:56:33 PM·1 votes·608 views

They aren't fucking carries. They shouldn't be able to output more damage than carries while also taking no damage and having kits that prevents them from being engaged on when they get ahead. This isn't how fucking tanks should work. That's retarded and an incredibly backwards design philosophy. Why play a mechanically intensive carry when you can just pick Poppy and hard carry building full tank? What a fucking stupid meta.

Don't bother responding. Whatever anyone says cannot justify this design choice.

3 Comments

Ralanr8/15/2018, 5:01:56 PM4 votes

Tanks do not output more damage than carries. I know people tend to think this when they die to a tank, but frankly a lot of people overestimate how much damage they can take.

AnAggravatedPimp8/15/2018, 5:06:48 PM4 votes

I think it's more that tanks can survive longer to deal more damage. As in a carry deal a ton of damage at once but is immediately blown up afterwards while a tank deals minor damage but over such a long period of time that the amounts equal out.

chipndip18/15/2018, 4:59:22 PM2 votes

SOMEONE doesn't know how to not die and outscale a champion.