@RIOT which ability was the hardest for you to program ?

Yi Bencheikh··6 votes·2,016 views

and players which ability do you think was the hardest for them to do so ? i think lucian's passive double shot , when the first shot kills a minion and the second immediately searches for a new nearby low hp target , holy crap it must've been really hard to programm it

4 Comments

RiotMeddler5 votes

The main time an ability is really difficult to program is when it does something that's fundamentally different to existing in game functionality. Lucian's passive for example needed some careful polish and adjustment, but the core of it's just 'check for low health target and issue attack order' effectively. Azir's interaction with his soldiers by contrast for example was a pretty tough one, since the concept of auto attacks based off the location of another object wasn't something previously supported at all.

BakedLotion1 votes

{quoted}

The main time an ability is really difficult to program is when it does something that's fundamentally different to existing in game functionality. Lucian's passive for example needed some careful polish and adjustment, but the core of it's just 'check for low health target and issue attack order' effectively. Azir's interaction with his soldiers by contrast for example was a pretty tough one, since the concept of auto attacks based off the location of another object wasn't something previously supported at all.

those azir bugs lul

Xenos von Faneli1 votes

{quoted}

The main time an ability is really difficult to program is when it does something that's fundamentally different to existing in game functionality. Lucian's passive for example needed some careful polish and adjustment, but the core of it's just 'check for low health target and issue attack order' effectively. Azir's interaction with his soldiers by contrast for example was a pretty tough one, since the concept of auto attacks based off the location of another object wasn't something previously supported at all.

Obviously the hardest was Malphite's passive, it was so hard it was rock solid

Skelenth1 votes

My guess is on Camilles ultimate, though I can assume how it works, I have no idea of Riots coding. Second would be dash interrupts like Poppys W and Azirs R.

I would, however, love to see either, an ability that bounces off terrain in a entrance-angle = exit-angle kind of way, or an ability that can slow down projectiles and/or ability effects like dots.

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