I think this might honestly be the worst patch in history

AlphaKappaPika··4 votes·572 views

I know release xin zhao was bad, and after the juggernauts.. I didn't think they could top it, but honestly, right now the game is so ridiculously unbalanced and unfair that I personally believe this is the worst patch in the history of League Of Legends. at least its not before the fking world championship cough Gangplank Fiora Skarner Mordekaiser Garen Darius cough... But still the game is just SO bad right now.

6 Comments

Its Scarce Here4 votes

I agree. Worst patch in a long time.

Danny DeVito3 votes

the exaggeration is real

AlphaKappaPika1 votes

[{quoted}](name=COG Mew2King,realm=NA,application-id=3ErqAdtq,discussion-id=eoE8zz1d,comment-id=0000,timestamp=2015-11-12T04:28:01.356+0000)

the exaggeration is real

its not an exaggeration, its an opinion, god damn. not to mention that i probably am a little biased considering I main yasuo and now he's gonna get gutted and be weak for a season like he was in season 4.

Madra1 votes

{quoted}

its not an exaggeration, its an opinion, god damn. not to mention that i probably am a little biased considering I main yasuo and now he's gonna get gutted and be weak for a season like he was in season 4.

I guess there's hope for this patch yet.

Madra3 votes

I agree. On the plus side, Juggernauts didn't stay the worse patch for long.

hablo intaliano2 votes

Hi guys, Hi killarviper,

i completely agree with you dude :-).

I really had to laugh when you mentioned the Worlds Juggernaut/Fiora etc. picks. Because if i look at worlds, its kinda strange to me, how the toplaners could adapt to the new champions with BIG changes so fast and beat very xp players who main top champs over prolly 5000 hours and get "beaten" by a player who plays the new champ 3-400 hour. Ofc counterpick and teamcomp stuff, but still, its the top lvl of player by far almost not compareable to soloq-skill lvls. So how can a player who has much less xp with a champ beat a much more experienced player?

ofc its 5v5 teamcomp and team stuff but its still strange to me how they make it so fast into best 0,0000000...1% of players, with so less training time ;-). (And the ban rates, to mention)

And about the recent patch 5.22, uhm i dont like it due masteries (Ferocity last 3 especially, "ignite" passive on spells? wtf, crit heal ? wtf) and item changes on pots + trinkets. It effect others champ much more than others.

In my opinion riot did a rly good job last season at balancing, beside the juggernaut+reworks and new champs, the game was at its best balanced state so far imo (play since s2 too ;))

But every season its like the wheel gets new developed, some times more sometimes less, this is one of the more i guess :P.

I always like to compare to CounterStrike which is very succesfull too, it always stayed kinda the same from 1.6 to source to GO, and it sells maybe people want it like this, the "classic" style, why change it hard when its succesfull?

But in Riots defend its completely impossible to make this patch balanced its just way 2 big, and they have to adjust in next patches. Maybe its good maybe its bad we will see ;-).

In the end its about you quit if you dont like it or figure out how the game works now and rek. This is the preseason challange.

Ahm to add im only a plat player on EUW so im not high elo, but this is how the changes feel to me, maybe it gave you some feedback that you are not alone ;-).

But in general wait what the next patch rotations bring out...

Anyway, Best Regards Mate KrustyTh3Clown :-)

(i'm no native speaker so sorry for bad english) i always wanted to use the icons so here i go, i summoner 4 out :D

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