Just Bard Things (buff suggestions)

Bârd··1 votes·872 views

Passive

Up chime spawn rate, increase the XP they give

AD ratio on meeps damage

Chimes grant vision of the area for 2 seconds upon spawning, playing a pleasant chime sound to bard and a short duration speck of vision on the maps of everyone.

Q

Allow it to hit the stun target and wall in either order

Extend range whenever it hits its first wall, a champion, or a minion/monster

Allow it to travel down magical journey, applying a stun to any enemies inside once they exit the tunnel

W

Lower mana cost

Higher instant heal

HP scaling

Movespeed increase with ranks in heal

Enemies need to stand on shrine for 2 seconds to break it, like a Rek'Sai Tunnel

Make shrines grant vision past the initial cast

E

Reduce the cooldown on magical journey each time the tunnel is used, max 3 times.

R

Faster travel time or less warning for enemies.

oh

and he needs damage

like, he is laughable right now.

Bard 41%

we can do better

2 Comments

FantasySniper1 votes

His shrines need to gain charge rate with spell rank. Seriously, 10 seconds is asking way too much after the 15 minute mark.

Missing Number1 votes

Passive 1 second on spawn vision, and add a sonar to bard that creates a little shockwave (transparent Sona ult that fades as it travels) that moves in the general direction of a nearby chime

chimes spawn less often, grant more exp, and only require 3 per upgrade as it is now on URF (though with the less often spawning it is more balanced) increased reward for collection including stack scaling for ALL of bard's abilities

More from Gameplay

More by Bârd