Just some quick thoughts about certain runes
There are some runes that i think are either underpowered or questionable in use. Please note that these are mostly opinion/stances
-% Time spent dead. Only come in quints, at 5%. three max for -15% time dead. ideally you will not be dying so really have no use unless you know you are going to die A LOT. only possible use i can see is a "if i die at the 50 minute mark i wont have to wait a whole minute so my team isnt completely screwed". just remove these.
Plus energy so if you had a full energy per level blues and flat energy quints page, you get a whopping bonus of 42.21 bonus energy. this is 1 spell, at best. zed/akali can get kills with their skills already, so dont need it. kennen is pretty good at energy regen with his passive. shen is a tank so can live long enough to get his energy back. lee sin has really good energy regen if you know what your doin (skill 2 aa repeat). id remove these altogether
% increased hp so you can get 3% more max hp if you use all your yellows and quints. lets say you had 4k hp. thats a lot and most champs, even tanks, dont hit this mark. 3% of that is 120 hp. thats barely anything. if you filled your quints and yellows with flat hp you would get 150, and thats right from the start. the 3% giving you 120 is after you are full build with 4k hp. i would probably increase their strength.
% experience gained 3 quints at 2% each gives 6%. only time this works that i can think of would be in a solo lane, you would level up after the first wave, while your opponent would level after the first minion of the second wave. you have a TINY window to use this level advantage. id just say remove them.
% move speed 3 quints at 1.5% is 4.5%. most champs hit around 400 movespeed, and 4.5% would be 18 run speed. you could spend 475 gold, get alacrity, and get more movespeed. unless your stackin EXTREME amounts of movspeed, like moba boots, triforce, zephyr on udyr or something, this wont do much. id just make these either a flat bonus or make the bonus bigger when for out of combat, making it a jungler rune.