@Riot How are Health & Mana values chosen when creating a champ?
I'm not speaking of particular cases such as Sion having low base health and health growth due to his W passive or Lissandra having a low mana pool due to her passive.
But like, compare Nocturne to Gragas.
Nocturne has 583 base health while Gragas has 584.
Does that 1 single Health Point make a difference balance wise?
Because I don't feel like it does.
Maybe I'm wrong.
Maybe some people wanted Nocturne to have 580 health while others wanted 585 base health so you settled inbetween those values.
You know what I mean?
It feels like those values are picked at random.
Anyways, thoughts.
If you didn't understand what my point was, here it is.
Nocturne has 583 health.
Not 580, not 585. Exactly 583 base health.
#583
While Gragas has 584 base health.
#584
What is the difference between both?
Why not just settle some base values for stats and balance from that point?
Like what you currently have with Movement speed.