Let's talk about spell vamp
After reading the nth thread on DFG replacement proposals on this board, I started to think of what AP mages/casters are currently lacking at the moment. Being a particular fan of mages myself, I notice that the builds still seem rather similar to each other, and that they all share very common weaknesses that kind of makes me feel like something is "missing" to bring them up to their full potential.
One weakness I'd like to bring up is Spell Vamp. On SR, there are currently only... 3 items to gain spellvamp for your caster:
- This item is godly, but the main problem with it is that only a few champions (namely
) actually benefit from everything it has to offer. Most hybrids, other than what I mentioned, would rather build something else like a
or a
.
- This is a piece of crap. Sure if you are playing
or
it's pretty much essential, but for everyone else it's stats and everything else it has to offer is surpassed by other items.
- Another niche item that doesn't support the stats of most champions. I almost forgot it still existed.
Wait, Mr. Pokemon person, why are you making such a big deal over niche items? Because we should compare it to the lifesteal/sustain options that other opposing classes have access to:

Doesn't this come off as being a bit disproportionate? An AD auto-attacker can easily regenerate lost health with both commonly used and effective items while casters typically have next to no viable tools to do the same thing. If there is a deliberate reason for this, I'd love to hear it.
What ways can we improve spell vamp? Should it even be improved at all?
actually benefits from everything