Why didn't we play Dominion?
So Riot announced a few days ago that Dominion is getting deleted from the game. Almost unsurprisingly, the core reasons they pointed out was just a lack of a playerbase and its burden of maintenance.
This is somewhat legitimate. When you are a company who is constantly trying to come up with new ideas to stay relevant to players, why waste your efforts on keeping alive something that's already dead? However, as I read the announcement, I noticed that absolutely no one really tried to point out the question that actually matters in a situation like this: Why are players NOT playing Dominion?
I wouldn't call "long queue times" and disappointing matchups a good excuse, because not only does that have the potential to happen in any other game mode, even Rift, those problems only come up as a symptom of a larger issue. What got players to stop playing Dominion in the first place?
What was it about Dominion's game mechanics that discouraged people from playing it?
Did players have any incentive to play Dominion over the other three game modes that exist? What purpose did it serve among those main game modes?
These are the real questions we should be trying to address. Right now, I really feel like the move to remove the map is more of a cop-out decision than anything else. I personally always loved the game mode, as it provided me an option to choose between the more methodical main map, to a quicker, fast-paced game with different playing rules. Even ARAM kind of fails to be as exhilarating and time-constraint friendly as Dominion, so it's sad to see it go.
What are your thoughts, community?