** General tips:**
-Never try to force engages when you think you can't win a sustained fight afterwards. Pyke has no DPS, it's mainly just a combination of burst and CC, so if your ADC can't get the damage going then don't put yourself in a bad position.
(IMO,
goes well with:

and can struggle against

)
-Charging up and holding a hook is a great way to zone the enemy out of some CS. If you're under tower and won't get punished for it, try to push forward with your hook charged up to make them back off.
-When you/your adc is fed, don't be afraid to roam and get some easy kills with your ult to snowball the rest of your team.
-Damage, of course, is important on Pyke. But remember, building HP can give you some pretty solid AD in return. My usual build in almost every game is:
Start:
First Back:
first, then
.
(mobility boots help so much with roaming and engaging, it's usually best to rush those.)
Essential Items:

Building a
when your game has a lot of teamfights can be a HUGE benefit. It's great because of the bonus Armor/MR, but the real benefit comes from the active. When you activate stoneplate and get the bonus HP, it's all converted into AD. Late game, using a stoneplate in the middle of a teamfight can give anywhere from 140-200+ AD (depends on level.)
is also a great option if the enemy has some pretty scary CC.
Specific Matchup Tips:
-For champions with escapes and high mobility, don't be afraid to try and predict their movement with a Q. If you see a
jumping out of the way, holding on to your Q and being patient can net you some easy kills.
-When fighting
(or pretty much anyone with good engage) don't let your ADC take all of the CC. If you body block an ability (such as a hook) you can quickly escape with an E before they can follow up. Pyke's E is an AMAZING movement option so don't be scared to use it in that way. **(It can also go over almost any wall in the game!)
**
-When fighting a
, use your Q to deny him axes and shut him down early.
-
's windwall WILL block your Q and E entirely.
-If
engages on you with a hook, you can pull him back into tower range/minion wave by using your E. Not only will it be a nearly guaranteed stun, it can put him out of his comfort zone and get a quick
or net you an easy kill.