League becoming more casual?

LVL99 Helper TK··2 votes·424 views

It kinda feels like the game's direction is going more towards casuals. Riot pushed for that really, really hard in 2016 with Dynamic Queue... And after backlash they said "Well, solo queue still isn't coming back!" And near the end of the year, give a lame apology, whatever, OK, but actions speak louder than words, and the actions made by Riot since then, I think have only been to make the game more casual... Damage creep is a big concern. Also the old rune system, love it or hate it, it had more options than the new system. The amount of customization involved with the mastery system + the rune system, it made a lot of things viable that are NOT viable right now. Why couldn't Riot just make runes free? Did we really need that system to be replaced by just 6 runes total? I think that the new champ select system was intended to soften the negative impact of the dynamic queue, just like runes being FREE is probably supposed to soften the impact of a total lack of customization. You see, casuals HATE customization, they get confused, overwhelmed, etc. they don't want to bother with it. So this is what we get.

2 Comments

Lightning I2 votes

One thing for sure too, no matter how good you are at a champion, no matter how strong you are with him/her, no matter how many godly plays you make with that champion, you will 9/10 lose to the meta. Mastery and skill hardly mean anything right now. Unless you're a professional player, all you need to do is play the meta.

Riot doesn't listen and doesn't do anything about the community problems. They're developers of a game they hardly know.

BE is shit, they don't care it's just easier to do stuff like that. New runes broke the game, Riot does nothing to fix that. Do I even have to talk about the balance team? Twitch, Vayne and Ezreal have probably been the strongest champs since pre-season.

TL;DR: Riot at this point doesn't give a shit about what you want. Skins, esports and more skins is what's going on.

Åsher1 votes

Can we just make this clear. The old runes were objectively bad. They were only good because if you didn't have them your opponent would. They didn't actually provide any active difference in game play past the first 5 minutes of the game. Yes maybe 5 champions could abuse XP runes for level 2 cheese but apart from that it was stale.

The new runes are objectively better, I don't know what you mean by no customisation. There is more useful customisation than before, these runes are more impact that old masteries overall. As everyone has to use them no one is behind which seems to be your way of thinking.

New runes we have everything except armor/MR. That is literally it and that can be changed with champion buffs/nerfs. I don't remember having free abilities, free 1 time zhonyas, going into debt for items, free shields, etc before. It sounds like you are whining.

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