If they reduced the range of Nidalee's pounce on marked targets at early levels...
...would she be balanced?
As it is now she chucks a spear, if it hits she leaps halfway across the map and chunks you for 50% of your HP. Laning against her is even worse than pre-rework Nid because if she lands a single spear and you aren't near your turret, death or forced backing is pretty much guaranteed (unless you happened to pick one of the few champs that can go head to head with her or someone with good disengage). And the trade-off for this early-game stomp? Nothing that I can see. She's not exactly a hypercarry, but she doesn't really fall off either. She's an incredible duelist all game long and her mobility with Triforce is so ridiculous that it's almost impossible to punish her for aggression. If they just reduce the range at rank 1, while having it slowly scale with rank I feel like it would give other champions a chance to survive in lane, while allowing Nidalee to keep her strong split-push style mid-late game.
Then again maybe this goes against riots "Clarity" value? Since the range of a skill she uses a lot keeps changing through the match.