Can we please get the ability to surrender at the 10 minute mark if....

The Oasis··177 votes·6,689 views

...one of your teammates never connects, or if they DCed before 2:00? If they aren't back by then, they probably aren't coming back at all. If I have to play through the torment of a 4v5 and listen to "gg ez" at the end at least let me find solace in the knowledge that the length of my suffering was lessened.

89 Comments

2pudge1cup54 votes

This has nothing to do with esports, so it won't happen.

Brado1115 votes

That just made me imagine saint vicious throwing a tantrum during a match and just walking off stage in the LCS xD

ImHerVoice14 votes

he missed a smite again didnt he.

ZyyyZ1 votes

When was this? Do you mind point me to that game?

Brado111 votes

Didn't actually happen I was just saying that's what it made me think of.

ImHerVoice5 votes

LCSBIGAFKS

The Epicer ONe1 votes

lol

YGW Caspie45 votes

I think that for every minute someone is DC'd it should take one minute off the surrender time. So if someone is gone for the first 5 mins then you can surrender at 15 mins. If they are gone for the first 10 mins you can surrender at 10 mins... etc.

DaspinnyX213 votes

[{quoted}](name=The Unfriendly,realm=NA,application-id=3ErqAdtq,discussion-id=KVAJLefQ,comment-id=0008,timestamp=2015-01-04T20:21:46.655+0000)

I think that for every minute someone is DC'd it should take one minute off the surrender time. So if someone is gone for the first 5 mins then you can surrender at 15 mins. If they are gone for the first 10 mins you can surrender at 10 mins... etc.

Fucking genius. I am all in for this. I would have loved to be able to surrender at 10 minutes after that 2v5 I had to go through.

Edgar Allan Pwn2 votes

{quoted}

Fucking genius. I am all in for this. I would have loved to be able to surrender at 10 minutes after that 2v5 I had to go through.

For each AFK - 1 minute off the timer for each minute EACH AFK is away.

AxlStream3 votes

Yes! It's so simple and obvious! I don't know why nobody else thought of it prior to this man! 100% behind this concept.

Ownageburrito1 votes

Don't wanna be "that guy" but there is a slight problem with that.

Trolls.

They would go into a game with 3 or 2 people, AFK, then beg for surrenders at like, 5 minutes to annoy the shit out of people.

Good idea, just abusable is all.

YGW Caspie4 votes

I don't think it should be based off how many DC, so if 4 people leave for 1 min it wouldn't take 4 mins off but rather just 1 min. It's basically so if someone doesn't connect to the game or internet randomly goes out early on you aren't stuck in a 4v5 or 3v5 for 20 mins but rather 10 mins. It would only go as low as 10 if done this way. If you didn't connect for 10 mins that means in-game is 10 mins and thus as low as you can get this surrender vote to.

Also, you don't get anything good by leaving or DCing in fact you are likely to get banned/suspended if you leave too many games so really this is only meant to relieve the summoners that did connect so they don't have to play a 4v5 for 20 mins if they don't want.

Is that still abusable?

Profirix1 votes

I think this is an absolutely great idea. +1

Gallowgrim1 votes

Brilliant. Endorsed +!

EdelgardVonHsvlg1 votes

[{quoted}](name=The Unfriendly,realm=NA,application-id=3ErqAdtq,discussion-id=KVAJLefQ,comment-id=0008,timestamp=2015-01-04T20:21:46.655+0000)

I think that for every minute someone is DC'd it should take one minute off the surrender time. So if someone is gone for the first 5 mins then you can surrender at 15 mins. If they are gone for the first 10 mins you can surrender at 10 mins... etc.

Why go through the complications though? Just making a 10-minute surrender mark would be fine.

YGW Caspie1 votes

Probably so people don't leave and come back just so they can ff at 10 mins if the game isn't going well. It really shouldn't be that complicated. I guess simply put it's just an extra precaution to avoid abuse.

Byrnes20 votes

Never going to happen. Riot refuses to make any system that is based off of any player leaving or never connecting. According to them this would be too easily abused, and I guess their "report" system isn't good enough to weed out abusers.

LordOfTheLeague14 votes

The part when you have a loss forgiven if it is a 4v5 could be abused.. but the part when you can lose faster because it's 4-15 and you are 4v5.. there is nothing to abuse about if i'm right.

ANGUSdaGUY1 votes

If my mid laner isnt connected by the two minute mark and I go through a 4v5 match that last for 40 minutes then is it really so bad?

LordOfTheLeague1 votes

If you can handle the 4v5, there is no reason to surrender and you can still hope that the 5th connect (I won my only 4v5 at gold level in my 25 ranked games this season).

But if people rage cause it's 4v5 and you are already losing.. well 20 min is really long.

ANGUSdaGUY1 votes

More often than not you're losing a 4v5. So why sit and hope that they'll reconnect. Even if they do your team will be so badly abused it'll be nearly impossible to come back.

LordOfTheLeague1 votes

Why ? Well because sometimes you win and that worth it. Before the line when you know it's lost, you can still try to win especially in ranked when you should play to win. The point to make the surrender faster is that if you are already losing and it's still a 4v5 at 10 min, you should have the option to /ff.

ANGUSdaGUY1 votes

but you just dont buddy...

LordOfTheLeague1 votes

As I said, I won my only 4v5 game in ranked. My top laner rage quited at level 5 and we still won in the late game. Without that game I wouldn't have reached plat later in the night. So it was worth. But I won because our bot lane was ahead and we 4 played perfectly. So on the topic the point is that if you are 4v5 and you are losing at 10 min, you should be able to surrender because in this case you won't come back.

Bouffon dAnglais10 votes

I fully support.

Gunpoint8 votes

How can surrendering at 10 minutes be abusable...

Sooko2 votes

Well, if I was in a 5-man premade (people I knew) and I saw a Trynda, a Kayle and a Zilean on the enemy team (remember, Garenteed to be premade just like us), if they all agreed, I would probably disconnect just to avoid even getting near that teamcomp. ONLY if they agreed, I don't AFK often and I wouldn't destroy the game to four people for selfish reasons.

Of course in SoloQ I don't see how it would be abusable. It is a good idea to implement this.

ÒwÓ ÙwÚ ÒwÓ6 votes

But it would still count as a loss for the team that surrendered, making it so you would lose the same amount compared to no one dc'ing and just surrendering at 20

Terchio1 votes

Pretty easily abusable in my opinion.

For instance, "I wanted mid!", but that other guy decided to take it. I hate life, plus everything to go with it, and I don't feel like playing right out of the gate.

So what do I do? I disconnect for almost 10 minutes for the heck of it, come back at the 9:45 mark to avoid leaver status possibly, and then give my own vote for the surrender, causing even more teammate turmoil, should anyone disagree with the surrender.

This isn't even difficult to abuse. There's plenty of people abusing the leaver system, and that's on a game that's fully reconnectable. It should be somewhat easy to weed out the problem kids, but there's always outlier issues with these ideas that make common abuses happen.

The Epicer ONe1 votes

i think computers need EXACT numbers. and even if s/he reconnected s/he would be like 10 lvls behind and would make it worse for their teammates.

Terchio1 votes

[{quoted}](name=The Epicer ONe,realm=NA,application-id=3ErqAdtq,discussion-id=KVAJLefQ,comment-id=000500010000,timestamp=2015-01-05T23:53:24.925+0000)

i think computers need EXACT numbers. and even if s/he reconnected s/he would be like 10 lvls behind and would make it worse for their teammates.

Yeah, no idea what this means pertaining to my point. The idea of making early surrenders means that a player can abuse the system by leaving their own game, then return just for an early surrender. At least now they can't count on that.

Akesgeroth8 votes

They should just implement DotA 2's safe to leave feature already. Someone DC'd or AFK for more than 5 minutes of gameplay? Or outright leaves? Game becomes safe to leave and the culprit gets a strike on their account. If it happens within the first few minutes (before the 6 minutes mark I believe), stats aren't counted either. This would also mean implementing a pause feature. And no, drop the "BUT TROLLS" excuse. Having played DotA 2 for well over a thousand hours, I know the pause is used constructively much, MUCH more often than it is used to troll.

BakedLotion7 votes

How do u abuse it? It's just so people dont waste their time. You still get counted as a loss, so what is there to abuse?

Ronnie Law4 votes

The reason there is a mandatory 20 minute timer is because most games would end at 10 minutes if you could surrender then.

The vast majority of games are decided in 10 minutes and playing it out is a waste of time.

But the game is intentionally designed to invest you in that 20 minutes, and most of the time you end up stuck in losing games because the enemy team wants to feel powerful and won't push objectives, but will starve your team in their base, while cleaning house on xp/farm.

Rinse repeat till they are 18, full build and have nashors then they come crush you.

And realistically, this was all decided at the 10 minute mark, because Riot doesn't want to re-balance and gimp all the snowball champs, because that's all anyone plays.

So the bottom line is, at 7 minutes, you've got two lanes losing, there's no reason to continue.

You would literally spend more time in matchmaking than in game after a point.

When it gets down to it, the game play has become stale and uncompelling, because there is never anything NEW added, and all the same problems are still there.

Seriously, why would you ever invest more than 10 minutes in a losing match?

The REAL issue is that you are even IN a game that you no longer want to play.

I know this frustrates the hell out of me, and its pretty much why I lose my cool.

You sit in Champ Select bickering about who is doing what, get into a game with the same handful of overplayed champions, you either win or lose your lane, and your team mates either win or lose their lanes, and then whoever did better overall in laning goes on to win the game.

The entire game after laning is a complete waste of time because 9 times out of 10, the game is already won.

The only reason it exists at all in its current form is so that people can feel relevant and powerful, meanwhile 5 players get beat on for 10 minutes waiting to surrender.

The laning phase IS the game, the rest is more like an afterparty.

When dealing with equally driven players of comparable skill level who are actually invested in winning the match instead of just racking up kills, sometimes it is possible to turn it around, but usually not and it still takes the correct team comp along with poor play by the enemy team.

Bottom line, the game really isn't very fun, it's actually incredibly stressful, and that isn't really good design.

grandma joe8 votes

Wat?

First of all, comebacks are very real, and your assumption that games end after laning phase couldn't be more false. I've had game momentum swing so wildly sometimes that it's unreal. Game wins come down to two things: mental attitude and knowledge of your early/mid/late potential. One toxic player can hit the nail in the coffin for a game loss even if the entire team is well above the skill level of the opposing team (and honestly you sound like one of those players who have negative thoughts or think they've lost the game because they lost the lane).

Secondly, your entire reply seems to revolve around the game itself. So you're upset you have to do the same thing over and over again? You're playing a genre that's ALL about that. I think you either need to take a break, or find a genre that better suits your needs.

Tuss3 votes

Or at the very least have so that a 3/4 majority passes a surrender vote instead of it needing to be 4/4.

traykey4 votes

{quoted}

Or at the very least have so that a 3/4 majority passes a surrender vote instead of it needing to be 4/4.

A 3/4 does pass a surrender vote.

Tuss1 votes

Well shows what I know.

Meanie402 votes

It's when you lose a second person that it needs to be unanimous shakes fist at Riot

xGvPx2 votes

I agree and disagree. In ARAM especially, a 10 minute would be nice, unless you have a reset champ like Katarina or Master Yi or the like. I've won several 4v5s in ARAM. In SR, you can seriously out play an opponent even in a 4v5. Now, a 3v5...Riot should give you lost forgiven cupcake, at the least.

The Oasis1 votes

No ones forcing you to surrender at 10, but do you not want to have the option? You still need a 75% majority rule in a 4v5 to surrender anyways. Also, in bronze people are much more prone to throw games than gold/plat/diamond (even though it doesn't feel like it sometimes) so maybe you can be more optimistic.

xGvPx1 votes

{quoted}

No ones forcing you to surrender at 10, but do you not want to have the option? You still need a 75% majority rule in a 4v5 to surrender anyways. Also, in bronze people are much more prone to throw games than gold/plat/diamond (even though it doesn't feel like it sometimes) so maybe you can be more optimistic.

People who issue a surrender are often pessimists. We've all been there, though, blaming other people on our team if the surrender doesn't follow through. A great deal of those who issue a surrender spam it, as well. There's just a toxic element to forfeit which is anti-competitive and bad for the game. I'm all for 10 minutes in ARAM, though, because it's not a serious mode and people play it just to PvP. It's pretty easy to be down 20 kills in 10 minutes of ARAM if you get unlucky.

A 10 minute surrender in SR, however, would encourage poor play IMO. People who perceive a mismatch after picks would then reason, "it's only 10 minutes before I can bail out from what is sure to be a train wreck." The same person, given 20 minutes, might not have a reason to issue a surrender. They have no choice but to try for 20 minutes, which should yield better competitiveness than a 10 minute obligation. I think if we had a 10 minute surrender we would just have more people who half ass it because they wanted to dodge the game in the first place.

The Oasis2 votes

Please no. You're assuming that the majority of the league community values "competition" higher than "fun" when playing. 4v5s are very Anti-fun by nature. You can have "fun" and "competitiveness" together, but when the fun ends so does the desire for competition. If competition is more important to you that's fine, but know that you're in the minority. By saying we shouldn't have the option to early surrender in a 4v5 you're saying the majority of players should be forced to abide by the will of the minority. (Not an extensive poll by any means, but http://boards.na.leagueoflegends.com/en/c/GD/PP2PEW0W-when-playing-league-do-you-value-fun-or-competitveness-more )

There's a reason these threads have been popping up since season 1 - It's because people hate being stuck in a nigh-unwinnable game just because some poor sap's girlfriend cut his ethernet cable.

Also I would like to clarify that my idea does not include loss prevention, you would still lose the normal amount of LP. You make it sound like I want them to lower the default surrender timer to 10 minutes which is not the case. And no ones going to join a game just to afk and lose more LP and MMR than they would from dodging que.

xGvPx1 votes

{quoted}

Please no. You're assuming that the majority of the league community values "competition" higher than "fun" when playing. 4v5s are very Anti-fun by nature.

It's wrong to assume a 4v5 is anti-fun by nature. Like I said, that's a pessimist's view, akin to a player who surrenders at 20 on the spot because they don't feel like they can win. I've regularly won 4v5s in ARAM and in SR. I've won 2v3s in Twisted Treeline. Are the odds against you? Sure. For true competitors--especially if you have a reset Champion as a crutch--it's not a big deal. In ARAM, especially, you get less division of experience points between champions, which makes for a stronger push by the leaver team. Sometimes in ARAM, a 5v5 is harder to win than a 4v5.

Your poll is kind of silly because who wouldn't vote to have fun? The problem is people define fun in different ways, haha. Anyhow, there is no real correlation between your poll and, for example, ranked SR, in which people, by the majority, wait to surrender. There are quite a few reasons and not all of them have to do with being competitive. Some people don't want to surrender because they want the game to play longer just so they can earn more IP. Some people want to tryhard. Etc. etc.

{quoted}

There's a reason these threads have been popping up since season 1 - It's because people hate being stuck in a nigh-unwinnable game just because some poor sap's girlfriend cut his ethernet cable.

LOL I'm sure that 99% of the people who play League are just having issues with their service provider and/or they have a crappy WiFi card. Either way, if this "issue" has been coming up for five years, and RIOT still hasn't "addressed" it, good luck. Seems like you are not in the majority in this case, not the minority, either. It is what it is, assuming the servers aren't being hacked at that time lol.

Brenticus122 votes

Idk why but I like to see how a game plays out before we have to surrender. Just had a ranked match a day before where our ADC DC'd when she was at lvl 6 due to a friend situation (We forgave her) but we were pretty much winning the 4v5. We had a Yi and I was Trynd so all we did we splitpush different lanes and because I was fed, I could 2v1 anyone and Yi was doing good in terms of items plus he had mobo boots so all he had to do was run away with R then while his mobos reactivated. Our support and Mid laner were pretty good at protecting mid lane and the ADC ended up reconnecting right before the match was gonna end. Explained to us what happend and we forgave her. I mean, friends and family over a game you know?

Gorbache2 votes

I support that, only if the person:

  • Never connects
  • Doesn't move and chat if they connect
  • Gets the same penalty than if they dodged
ïîï1 votes

I have mixed feelings about this... Most of my games start out BAD... feeding, AFK, outplayed, ect but a lot of the time my team turns the tide around the 30min mark and end up winning.

The Oasis4 votes

I'm not asking them to lower the default surrender time to 10 minutes, just when it's a 4v5 from the start. It won't completely fix the afk problem, but at least takes care of some cases. Also people are much more prone to throwing in bronze than higher ranks (even though sometimes I wonder if there's any difference between gold and bronze).

The Epicer ONe1 votes

bronze/silver's rlly dont get a say in this (maybe silver 1 and 2). games are way to wild in bronze and silver.

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