Fizz too strong now?

Dispairado··2 votes·1,248 views

Hi, first things first this isn't a rant I'm here just to ask for your knowledge and opinion on FizzFizz after the latest patch (6.22).

From my own personal experience, before patch 6.22, I rarely saw Fizz being played in most Blind/Draft pick games but I did notice a lot of players had him in their roster to use in ARAM hence why I saw him there more often. In ARAM he's a solid champion to use much like other champions who finally get some of the spotlight in that gamemode. After the patch which saw him get a little buff/rework I'm seeing him more often (though I wouldn't say EVERY game of course) but I noticed some kind of spike in his performance. Being an assassin he's apparently a 'burst' champion, able to do a lot of damage with a good combo in very little time on his target, much like other champions, which I can understand but what I'm saying here is that whenever now I see Fizz players getting positive K/D ratios as high as 22/4/13 for example in almost every game I play against them then the first thing that comes to my mind is that something might be wrong...

The patch notes can be seen here on Riot's official website --> http://na.leagueoflegends.com/en/news/game-updates/patch/patch-622-notes#patch-assassin-updates

I won't copy/paste the whole thing here because it will make the thread too big but here are a few extracts from his patch notes which I find a bit suspicious.

'Passively, Fizz’s basic attacks cause his enemies to bleed for magic damage. When activated, Fizz’s next basic attack deals magic damage, increased by 300% if the target has bled for at least 2 seconds.'

Err... 300%? That looks like a very big number even for a basic attack...

'In addition to basic attacks, Seastone Trident’s passive is also applied onto enemies Fizz dashes through during Urchin Strike and any enemies affected by Chum the Waters'

You mean the 300% damage bonus can be applied on many enemies at once? Combined with the already strong damage of 'Chum the Waters' you're telling me he has a chance to get a pentakill in one combo? (Don't get me wrong, I highly doubt that he can do that with ease but it does sound like a LOT of damage on many champions at once, correct me if I'm wrong)

'If Seastone Trident’s active kills a unit, 20/28/36/42/50 mana is refunded and its cooldown is set to 1 second'

So he can use this high damage ability I've described before again almost immediately if he gets a kill on a champion or a minion.

Looking at what the patch notes write about his ultimate I get the following impression: Chum the Waters is a high damage ultimate ability which can mow down a champion to almost if not less than half of his health, knocking him over, slowing him and essentially making him near defenseless in the face of the rest of his attacks to follow. Most ultimate high damage abilities I'm aware of deal high damage but are mostly meant to be finishing abilities like Darius'sDarius Noxian Guillotine. This ability though, can be used with comfort to take down a full health champion (provided that Fizz is able to perform the rest of the combo and provided that the enemy champion dodges it which isn't really the easiest thing to do since it's mostly used in close range).

To sum it all up looking at the patch notes I mostly notice damage increases, mana cost reductions and cooldown reductions on all of his abilities (though on some parts there have been a few nerfs, hence this being a 'rework' apparently). Weighing up the whole thing my judgement tells me this was mostly a big buff on the champion which might explain why he's being used more often but looking at the numbers and the nature of the abilities I'm feeling intimidated. It all sounds way too strong and my experiences with (at least skillful) Fizz players seem to reflect this.

Of course he's not invincible and there are definitely reliable counters to him and it could just be that it happened that I ran onto some Fizz mains in those games but my overall thoughts are that his buffs were too strong. I can understand that he might be a hard champion to play as but I'm not sure he's balanced in his current state.

What do you think about Fizz after the patch? Do you think his buffs were too strong? Care to enlighten me where I'm wrong. I'm here to learn :)

5 Comments

Forhonor3212 votes

I'm fairly certain you have a point on him being way too strong. 300% is way to high for damage, combined with Chum the Waters as well. But honestly I feel the main problem with him is that player I feel don't need to go full AP on him or something like that. I just finished a game where I was in top against a Fizz and he went TF and Guinsoo's and just AA me and most of my team to death simply because he could proc his W for huge burst and then use his E to get away. New Fizz is still just cancer.

Dispairado1 votes

{quoted}

I'm fairly certain you have a point on him being way too strong. 300% is way to high for damage, combined with Chum the Waters as well. But honestly I feel the main problem with him is that player I feel don't need to go full AP on him or something like that. I just finished a game where I was in top against a Fizz and he went TF and Guinsoo's and just AA me and most of my team to death simply because he could proc his W for huge burst and then use his E to get away. New Fizz is still just cancer.

To be honest all I would personally want to be happy with Fizz is to make his ultimate a finishing move much like Jinx'sJinx ultimate. Chum the Waters shouldn't be a high damage ability which can provide you with a very strong burst to just absolutely overpower your lane opponent. I think I might ask Riot about this matter (not that it would amount to anything but at least I'll get an idea of what mentality these guys work with in tweaking/rebalancing champions).

Pommel Knight1 votes

Could work but then he would need stronger q, an actual passive and more reliable w. Right now high elo he is unplayable. You are an ult bot or a tank.

MuffledGarbage2 votes

Fizz before had a really unhealthy playstyle of feast or famine...

a lot of the assassins were feast or famine. Do or do not. Win or do tons of damage and win teamfights.

it might not seem like it but Fizz before the rework had a LOT more damage. For example: Fizz now can all-in you but if he's behind it makes an actual difference.

If fizz was behind before (rework) he could melt you almost regardless.

Plus fizz can get shut down now(in addition to other assassins too) since they gave his minor tools a good tweaking

EDIT: I would agree however that his ult should be nerfed. I think the slow should be 40% instead of what it is now

Penns2 votes

He is still pretty feast or famine now imo, probably even more than befoee the rework since he has no dps anymore and relies on oneshotting someone with ult. The only difference is that after 20-25 minutes he is famine no matter what lul

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