For those complaining about ADCs being the 'problem of the game'

Dispairado··5 votes·1,035 views

Hi, first things first no this isn't a rant. I just want to voice my objection to the overall thought that Marksmen (ADCs) are the 'problem of this game' which I've noticed in a recent thread made in the Boards.

Before I begin, yes I admit I am an ADC 'main' (my all time favorite champion is Jinx Jinx) but I do play in all other roles as well (Top and Middle Lane, Jungle, Support) and I do have experience with what it means to play other types of champions too (I want to diversify my skills). I'm not the best, nor the most experienced player in LoL (I've only started playing about two months ago) and I haven't even played Ranked yet but I still want to share with you my thoughts on this matter.

ADCs are NOT overpowered:

There might be a few whose overall strength makes their current balance indeed questionable (Vayne Vayne?) but generally ADCs are far from overpowered. Unlike most of the other classes and as you probably already know, ADC type champions generally cannot hold their ground on a 'one versus one' scenario; you cannot possibly expect me to believe that a champion who cannot fight one on one is stronger than one who can. Assassins (who have recently received an update) are adepts at taking them down who are often more durable, more mobile and can deal a lot of damage in a matter of seconds of which the first two ADCs are generally lacking. ADCs are especially vulnerable to crowd control and due to lack of mobility and durability a single grab from Blitzcrank Blitzcrank for example is more often than not fatal (as in 'you're caught and there's nothing you can do about it and you're going to die 100%') unlike Fighters, Assassins and Tanks who can at least hold on for a bit in a fight up close and to a lesser extent Mages who can use an ability or two to help themselves out in sticky situations which are always more powerful than those of ADCs. You might say that some ADCs do have escape spells (Ezreal Tristana Corki) but even those are not enough to fully compensate for their other weaknesses and usually the mobility of Assassins and other classes closes the gap. The only cases where ADCs can fight on their own against their opponents is when they're far ahead in the game ('farm gold', kills, level, items) than their enemies and this can only happen if the ADC is skilled and knows how to outplay his opponent or if the opponent generally performs poorly (or both) and of course this doesn't always happen. It should also be noted that Fighters, Assassins and Mages can often actually overtake ADCs in damage per second whilst being more mobile and more durable in the way (at least this is what I've noticed from personal experience)

ADCs are actually the hardest class to play as

This is my opinion; whether they really are the hardest class or not is somewhat subjective and lets be honest there are difficult and easy champions to play as in all classes whether Fighter, Assassin, Tank, Marksman, Mage or Support. But here's why I hold on to this opinion. ADC champions, having a much larger share of weaknesses than their other counterparts, have to rely on their support to perform well in the lane and in team fights and if your support happens to be one in a bad matchup which results in him having more restricted options to handle the situation with or just inexperienced and poorly performing then you as an ADC will have to find a way to address that or wait for help from the other lanes. Having poor mobility and low health ADCs are much more reliant on good positioning if they're to survive and do well because unlike assassins, tanks, mages and fighters who can endure long enough and/or have enough escape mechanics to make mistakes in positioning more forgiving, being caught in the wrong place at the wrong time as an ADC means you're dead 90% of the time. For example if you're playing as AsheAshe and you're alone in the lane and NocturneNocturne nearby somewhere you don't see uses his ultimate on you, his unreasonably fast auto-attacks and his crowd control (fear) ability thereafter to ensure you have no chance to fight back, you die. Full stop. Additionally, it's much harder to take down champions with mostly auto-attacks than a cheap ability combo (burst) and ADCs are mostly reliant on auto-attacks. You can play as AnnieAnnie and all you have to do to get a kill is use the classic stun + ultimate combo and you get a kill in a second or two; play as JhinJhin and to get a kill you have to stay back for your front-line teammate to take the damage and protect you, make sure you stay in range of the target but far away enough to be safe from someone trying to jump on you and make a number of auto-attacks to take your enemy down which often takes longer that way than the usual combos mages and assassins do which can provide a burst of damage which kills you very quickly. Unlike champions in other classes who have the luxury to be able to exploit and abuse a cheap ability combo to rack up kills, ADCs are entirely skill reliant in their efforts to do well.

ADCs are NOT the most aggravating champions to play against

Here's the list of the most banned and/or most commonly complained-about champions if you need to be reminded Blitzcrank Yasuo Rengar Talon Zed Darius Vayne Syndra Khazix Leblanc Hecarim Fizz Katarina LeeSin (my source is here ---> http://www.metasrc.com/all/5v5/current/champions )

Of all these champions only one is an ADC which is VayneVayne (and it happens that she's an ADC with an Assassin-esque fighting style) and here I will agree that something may be amiss with this champion's state of balance but when the vast majority of this group belongs to the Assassin/Mage category this must be telling us something about which types of champions are the most aggravating to play against or 'overpowered'. A champion class which isn't considered aggravating or too intimidating to play against enough to receive the most bans in the game is unlikely to be a candidate for being the 'problem of this game'.

Tanks are NOT oppressive to all other classes

It has been argued that Tanks have been buffed to counter the 'aggravating ADCs' to the point that they have become 'oppressive' to all other classes. They maybe be able to soak up a lot of damage to provide fodder and a good counter to ADCs (and for the most part they do) but being unable to dish out much damage back in return means they do struggle to hold off the higher damage fighters, assassins and mages on their own. A Darius Darius or an Olaf Olaf with good damage items and both being durable can easily take down a full-tank Sion Sion, often much easier than for a full AD Jinx Jinx because unlike the other two, Jinx being frail and vulnerable to crowd control can't tear through a Tank champion's health fast enough before he kills her on a one versus one fight. Let's be honest here, Tanks have rarely been that much of a problem in a game that one could rightfully call them 'oppressive'.

You all already know the role of an ADC, I don't need to remind you on this thread but as I have showed you ADCs are clearly not the problem in this game. Being a class which isn't so aggravating or difficult to play against, a class which truly requires skill to play as because of its nature of play and the vulnerabilities evident in it ADCs should be respected just as much as any other class of champions in the game. ADCs do have their place in LoL and for their most part they're just right; they have enough strengths to provide an asset for the team and enough weaknesses to be able to be shut down.

There will always be a need for re-balancing in the game given the constant changes in the meta and balance changes apply to all champion types, but instead of 'gutting the ADCs' to 'save the game' (which in fact will actually ruin it) how about you look deeper into your strategies and learn to counter them more effectively? I'm pretty sure they're not that hard to beat and they're not dominating every game you play.

I agree that I might be wrong in my opinion about some aspects and I'm eager to listen to your thoughts, whether you agree or disagree.

22 Comments

S0kaX4 votes
dominusx2 votes

we meet again.

Dispairado1 votes

{quoted}

http://www.reactiongifs.com/wp-content/uploads/2012/10/vader_didnt_read.gif (I only read the highlighted parts)

The maybe I should highlight the whole thing for you?

S0kaX1 votes

Then I wouldn't read anything

Dispairado1 votes

{quoted}

Then I wouldn't read anything

:P :P :P :P

Critmaster Garen3 votes

the hardest class to play as are melee adc.

Fiora Yasuo MasterYi

ranged adc on the whole dont actually take much efford to play. like most of the difficulty lies in their team protecting and supporting them properly.

the only exception being Draven due to the amount of micromanagement he requires.

JedenVojak3 votes

ADCs are NOT the most aggravating champions to play against

Incorrect. Champions who can kite that have self-peel and escapes Vayne Quinn Caitlyn Tristana Kalista are hands down the most frustrating champions in the game to fight, because you feel like you can't do anything against them.

Dispairado2 votes

I did say my opinion on who's the most aggravating is subjective. What I say doesn't mean I'm 'correct' or 'wrong' but I respect your opinion. I too will admit that adcs who can run from you and you fail to catch them can make up for a frustrating experience.

TheAdax2 votes

This is exceptionally well written and thought out for someone with only 2 months of game time. Well done OP.

Dispairado1 votes

{quoted}

This is exceptionally well written and thought out for someone with only 2 months of game time. Well done OP.

Thank you

dominusx2 votes

i didnt read it but i will make this a rant. ADC BROKEN fgasgdsgbs buff shaco plez cait autoatatcks me for 1.140 dmg but shaco cant have his 3k crits back from season 3????? OSFJJASFAN

Dispairado2 votes

Lol, yes this thread is a reply to your own. I just thought I should voice my opinion with another thread instead of commenting on yours because it would be too big :P

dominusx1 votes

ik that's why i came to sabotage. THis is war sir.

ABlueQuaker2 votes

The only class that suffers when Tanks are strong is Assassins. It's as simple as not picking burst-oriented champions or champions who can't deal with CC.

JackMcSnipeyz2 votes

Good points, too bad you are going against the current trending circlejerk of the month.

Dispairado1 votes

I don't care :). I just feel like I have a right to speak my mind even if unpopular. Thank you

Astôlfo1 votes

for that many words, almost all of them are drivel lul

Rebonack1 votes

I think the core complaint that a lot of folks have is that Marksmen are 'required' to have on your team in every game.

Most of the people who field this complaint don't seem to grasp that this is a systemic issue with how Summoner's Rift works. That it's a consequence of how XP and Gold are gained in addition to how primary and neutral objectives are taken. The only way to fix the 'problem' would be to radically alter several core aspects of Summoner's Rift.

ZT Xperimentor1 votes

It's a combination of things; between riot nerfing anything that can attempt soloing marksmen, and some of the carry mains being so egotistical.

Big Lincoln1 votes

the problem is that ADCs are in every single game and are mandatory to protect. the rest of the game is balanced around protecting or killing them and it's cancer. and no, it isn't "muh towers," it's a direct result of Riot intentionally balancing the game this way. it has been by far the one reason any real diversity in league is impossible, and Riot can only artificially force metas with a few new characters every so often to make it seem otherwise

tanks are dog shit in terms of design because they're all one-dimensional and do the same thing. compare this to tanks in other mobas that vary wildly; some of them have kits that do a lot of damage, some of them have extreme utility (not CC), some of them are CC monsters. tanks in league are just CC monsters.

More from Gameplay

More by Dispairado