What champions would you nerf?

Dispairado··5 votes·1,032 views

Let's pretend that you are making decisions about balancing at Riot. What champions would you nerf, why and how?

24 Comments

Oelyk2 votes

Amumu Because that one time his Q lands but it didn't even touch you just made me super salty.

Dreadlocks2 votes

Expect to see a lot of people post about the same champs for the past 3 years or so. LeeSin Riven Yasuo Vayne Zed and perhaps some newer ones such as..Rengar Ivern HecarimShyvana

Dark Nephthys2 votes

To lazy to go over how/why I'd nerf them but these are the champions that I'd like to be nerfed if I had the chance to Annie Brand Caitlyn Darius Graves Illaoi Jayce Jinx LeeSin Lux MissFortune Nasus Vayne Veigar Yasuo

Big Lincoln1 votes

Vi Annie LeeSin Hecarim Shyvana Poppy Caitlyn

straight into the dumpster

LemurMonster1 votes

Brand Darius Lux Rengar Yasuo Sion Kayle Khazix LeeSin Jayce Nasus Vayne Yorick Vi Jhin Malphite Galio Maokai

I have my reasons. lol

l Helios l1 votes

Curious about Maokai Malphite

LemurMonster1 votes

[{quoted}](name=l Helios l,realm=NA,application-id=3ErqAdtq,discussion-id=qpfE8czq,comment-id=00040000,timestamp=2016-12-10T01:46:23.606+0000)

Curious about Maokai Malphite

I hate self sustaining champs & lost games because it be abused with some items & the heals are worst this & next season coming because they wanted add this item item 3123 However... Its not enough at times because of this item 3065 item passive can really stack up with heals...

Malphite does a bit to much damage for a tank, I tend to play squishy champs & lose like half my heath to his cheese ulti that only a flash spell can dodge. plus he gets a speed up for a hit with a rock? He a huge mass of rock & gets a speed up & a really fast ulti dash as if it where a instant sonic spin dash! I know its game logic but meh...

Ralanr1 votes

Why Sion?

LemurMonster1 votes

{quoted}

Why Sion?

Because sion is hard match up for some of my mains. The heath stacking gets out of hand at times & they made my main champ early game far too weak to be useful.

Plus its stupid that his win rate been like over 53% for over a year almost... Many times I seen Sions Support win being like 56%.....

& here is my main is sitting in a 45% win & dropping... its pretty biased to me honestly. Not everyone get the luxury on being team up with team that knows how to team work with a champ that has great CC. Most teams I get pared with never follow up on it.

Ralanr1 votes

His winrate is pretty good but his playrate is pretty low.

MunchCrunchLunch1 votes
  1. Hecarim Ahri Brand Yasuo Anivia Illaoi Riven Velkoz Shyvana MonkeyKing + every single ad carry.
Critmaster Garen1 votes

{quoted}

  1. Hecarim Ahri Brand Yasuo Anivia Illaoi Riven Velkoz Shyvana MonkeyKing + every single ad carry.

illaoi needs a power shift from her early game to her garbage mid/lategame, not a straight nerf imo.

she also needs to be less polarizing when it comes to her lane matchups. shes way too weak against range, and way too strong against melee, even for a juggernaut.

shes like garbage in half of her lane matchups with almost no chance of winning, and practically auto wins the rest.

  • leave her tentacles visible, but not targetable in bushes from outside without direct vision. that way, ranged champs have to walk up to them to take them out just like melee champs, and cant just auto them from behind their minions with absolutely 0 risk and efford.

  • increase the timer on her tentacles spawn early to make taking them out in lane a bit more impactful than risking to get hit by her e while youre auto attacking the thing, just for her to instantly spawn a new one in place

  • massively reduce the tentacle spawn cooldown lategame, so she isnt useless in a phase of the game that is a all about roaming, and movement around the map, when she doesnt have time to sit in place too long to set up tentacles

Bishasaurus Flex1 votes

I can't believe no one has mentioned Syndra! Lmaooo

l Helios l1 votes

Camille

Fight me if you think this champ won't be broken on release.

Dispairado1 votes

I will meet you on the ring

LankPants1 votes

Every champ above a 20% pick/ban rate. Get some actual champion variety into the game for once.

NGNL Asian1 votes

Akali Amumu Annie AurelionSol Blitzcrank Brand Caitlyn Camille Cassiopeia Chogath Darius Diana DrMundo Draven Ekko Fiddlesticks Fizz Garen Gnar Graves Hecarim Heimerdinger Illaoi IreliaJax Jayce Katarina Kayle Kennen Khazix Kled Leblanc LeeSin Lux Malphite Malzahar MasterYi Mordekaiser Nautilus Olaf Pantheon Quinn Rumble Shaco Shyvana Singed Sion Swain Syndra TahmKench Talon Teemo Trundle Tryndamere Vayne Velkoz Vi Vladimir Volibear MonkeyKing Xerath Yasuo Zac Zed Zyra

DoktorKaiser1 votes

Wohooooo lets start:

LeeSin - missing Q loses you so much energy that you cant R for a couple of seconds

Yasuo - cooldown on minions for his E increased to 20 seconds and duration of his 3. Q option reduced to 5 seconds OR can only windwall if at full flow, also spends all of the flow and activates the shield OR ulti no longer gives armor penetration OR no longer can E to champions, E-3. Q combo removed

Vayne - Q no longer amplifies dmg, but rather is just an autoattack, condemn no longer gives a stack of silver bolts OR ulti no longer gives AD

Rengar - loses the stack on his bonetooth necklace for the person on the enemy team to which he dies, he can regain it by killing the said person again, assists dont count OR ulti crit reduced to just an autoattack

Leblanc - tether range reduced to her old E range

Riven - W reduced to 99% slow instead of a stun, ulti damage reduced slightly

Jayce - mana costs increased to previous ones

Caitlyn - trap stacking stacks mana cost like Kassadin ulti, each trap placed in under 5 second from the last one costs 50% more mana

Ahri - W damage lowered massively

Ekko - mana cost increased on E

Fizz - base damage lowered, scalling increased, E does less damage if you use it to move around and more if you use it in place

Hecarim - E damage massively reduced

Vi - E damga lowered by a bit, lvl 1 R damage lowered by a bit

Jinx - rockets have 25% reduced crit chance compared to normal autoattacks

What do you think guys? Did I miss any cancerous or curently op champ? :D

Lady Hammerlock1 votes

LeeSin Yasuo Gnar Twitch

Poorly Dressed1 votes

LeeSin remove ward jump on W. Karma across the board

R4GODMODE1 votes

Caitlyn traps cuz just fuck those things

grug1 votes

i'd nerf courage of the colossus, the numbers are still too damn High.

Nasus then i'd probably give spirit fire a cast time and slightly up the cd on wither

Fiora change that to % current health instead of %max

Vayne change to % current health instead of %max

Shyvana nerf the movespeed increase

Yasuo remove double crit

DestructoDave1 votes

Twitch Vayne : Late game "hypercarries" that spike hard as hell at lvl 6 and 2 items. If you are supposed to be a late game monster, you shouldn't be an early/mid game monster, too. It should take 3+ items for you to become strong, and you should still be weak at 6. Having until lvl 6 to punish these champs is asking alot. I'd probably tone down their early levels on skills, especially ults, and find ways to diminish their early game power and how hard they spike on 2 items. Possibly aa speed nerfs or lower early rank skills.

Yasuo Fix windwall. Hes annoying enough. Make it more skill-based, like sivir shield. Maybe disappear off either amount of damage done to it, so random AA's dont break it, or off skills alone. Not something he can just throw up in the middle of a teamfight every 20 seconds, and invalidate the entire back line.

Caitlyn Remove Headshot off E. She has enough stuff in her kit to give her a free headshot off her escape. She should be punished for getting on her; having an escape is enough.

Janna Longer CD on her shield, or less damage absorbed.

Syndra Root her during her ult.

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