What champions would you nerf?
Let's pretend that you are making decisions about balancing at Riot. What champions would you nerf, why and how?
Let's pretend that you are making decisions about balancing at Riot. What champions would you nerf, why and how?
Because that one time his Q lands but it didn't even touch you just made me super salty.
Expect to see a lot of people post about the same champs for the past 3 years or so.
and perhaps some newer ones such as..


To lazy to go over how/why I'd nerf them but these are the champions that I'd like to be nerfed if I had the chance to


straight into the dumpster

I have my reasons. lol
Curious about

[{quoted}](name=l Helios l,realm=NA,application-id=3ErqAdtq,discussion-id=qpfE8czq,comment-id=00040000,timestamp=2016-12-10T01:46:23.606+0000)
Curious about
![]()
I hate self sustaining champs & lost games because it be abused with some items & the heals are worst this & next season coming because they wanted add this item
However... Its not enough at times because of this
item passive can really stack up with heals...
Malphite does a bit to much damage for a tank, I tend to play squishy champs & lose like half my heath to his cheese ulti that only a flash spell can dodge. plus he gets a speed up for a hit with a rock? He a huge mass of rock & gets a speed up & a really fast ulti dash as if it where a instant sonic spin dash! I know its game logic but meh...
Why Sion?
Why Sion?
Because sion is hard match up for some of my mains. The heath stacking gets out of hand at times & they made my main champ early game far too weak to be useful.
Plus its stupid that his win rate been like over 53% for over a year almost... Many times I seen Sions Support win being like 56%.....
& here is my main is sitting in a 45% win & dropping... its pretty biased to me honestly. Not everyone get the luxury on being team up with team that knows how to team work with a champ that has great CC. Most teams I get pared with never follow up on it.
His winrate is pretty good but his playrate is pretty low.
+ every single ad carry.
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
+ every single ad carry.
illaoi needs a power shift from her early game to her garbage mid/lategame, not a straight nerf imo.
she also needs to be less polarizing when it comes to her lane matchups. shes way too weak against range, and way too strong against melee, even for a juggernaut.
shes like garbage in half of her lane matchups with almost no chance of winning, and practically auto wins the rest.
leave her tentacles visible, but not targetable in bushes from outside without direct vision. that way, ranged champs have to walk up to them to take them out just like melee champs, and cant just auto them from behind their minions with absolutely 0 risk and efford.
increase the timer on her tentacles spawn early to make taking them out in lane a bit more impactful than risking to get hit by her e while youre auto attacking the thing, just for her to instantly spawn a new one in place
massively reduce the tentacle spawn cooldown lategame, so she isnt useless in a phase of the game that is a all about roaming, and movement around the map, when she doesnt have time to sit in place too long to set up tentacles
I can't believe no one has mentioned Syndra! Lmaooo

Fight me if you think this champ won't be broken on release.
I will meet you on the ring
Every champ above a 20% pick/ban rate. Get some actual champion variety into the game for once.


Wohooooo lets start:
- missing Q loses you so much energy that you cant R for a couple of seconds
- cooldown on minions for his E increased to 20 seconds and duration of his 3. Q option reduced to 5 seconds OR can only windwall if at full flow, also spends all of the flow and activates the shield OR ulti no longer gives armor penetration OR no longer can E to champions, E-3. Q combo removed
- Q no longer amplifies dmg, but rather is just an autoattack, condemn no longer gives a stack of silver bolts OR ulti no longer gives AD
- loses the stack on his bonetooth necklace for the person on the enemy team to which he dies, he can regain it by killing the said person again, assists dont count OR ulti crit reduced to just an autoattack
- tether range reduced to her old E range
- W reduced to 99% slow instead of a stun, ulti damage reduced slightly
- mana costs increased to previous ones
- trap stacking stacks mana cost like Kassadin ulti, each trap placed in under 5 second from the last one costs 50% more mana
- W damage lowered massively
- mana cost increased on E
- base damage lowered, scalling increased, E does less damage if you use it to move around and more if you use it in place
- E damage massively reduced
- E damga lowered by a bit, lvl 1 R damage lowered by a bit
- rockets have 25% reduced crit chance compared to normal autoattacks
What do you think guys? Did I miss any cancerous or curently op champ? :D

remove ward jump on W.
across the board
Caitlyn traps cuz just fuck those things
i'd nerf courage of the colossus, the numbers are still too damn High.
then i'd probably give spirit fire a cast time and slightly up the cd on wither
change that to % current health instead of %max
change to % current health instead of %max
nerf the movespeed increase
remove double crit
: Late game "hypercarries" that spike hard as hell at lvl 6 and 2 items. If you are supposed to be a late game monster, you shouldn't be an early/mid game monster, too. It should take 3+ items for you to become strong, and you should still be weak at 6. Having until lvl 6 to punish these champs is asking alot. I'd probably tone down their early levels on skills, especially ults, and find ways to diminish their early game power and how hard they spike on 2 items. Possibly aa speed nerfs or lower early rank skills.
Fix windwall. Hes annoying enough. Make it more skill-based, like sivir shield. Maybe disappear off either amount of damage done to it, so random AA's dont break it, or off skills alone. Not something he can just throw up in the middle of a teamfight every 20 seconds, and invalidate the entire back line.
Remove Headshot off E. She has enough stuff in her kit to give her a free headshot off her escape. She should be punished for getting on her; having an escape is enough.
Longer CD on her shield, or less damage absorbed.
Root her during her ult.