Why does Zac have such a low winrate at pro level but a good winrate in DQ?
On probuilds it's got Zac listed at 39% winrate. Meanwhile on Champion.gg for Plat+ games he's got like 52-53% winrate. So what gives?
http://www.probuilds.net/champions/details/Zac
My thoughts, Zac's stuff is super telegraphed and pretty slow / unwieldy. In pro play where precision matters and where player reaction speed is at it's highest, it's actually pretty easy to avoid almost all of Zac's stuff if you're alert. His Q is also pretty slow and really doesn't do anything, just feels like a proc to get a blob to get some health back honestly. He's pretty terrible at actually peeling and his damage is low unless he goes AP, so I feel like he doesn't make as good a use as some other good junglers could with his gold.
He's great in solo queue where people don't treat you like fiddlesticks and ward over walls but other than the surprise engages, Zac doesn't bring a whole lot to the table.
I'd love to see his Q reworked. What if he could charge it like his E to get a long range stretch punch poke? Maybe the range could scale with Zac's HP so when he's huge he's a blob sniper and when he's small, he'd have small range. Just an idea, I feel like the design kinda missed the mark for a cool ability with his stretchy punch.
Thoughts?