Hypothetical: All Ranged champions now have a secondary melee attack they use in melee range

Rebonack··10 votes·1,063 views

However, this melee attack hits for some percentage of their total AD less than 100%. Thus, if someone is up in their face they will be dealing reduced damage.

There could be a few thematic exceptions to this. Graves with his shotgun. Possibly Kog with a nasty bite attack. But otherwise, Ranged champions would deal noticeably less damage to targets in melee range.

How does this change the game? What sort of other systemic changes would be required to make it work?

21 Comments

Handy Sandy 6 votes

Azir headbutt/peck attack

Now that's something I wanna see.

Riven Jungles3 votes

Anivia i dig this brother

Rebonack2 votes

[{quoted}](name=Chroma Spell,realm=NA,application-id=3ErqAdtq,discussion-id=e8akiERb,comment-id=0002,timestamp=2017-02-07T05:51:40.770+0000)

Azir headbutt/peck attack

Now that's something I wanna see.

I just wanna see Ryze haul back and punch someone like he did in that old Season 1 cinematic.

Or maybe bitch-slap them with his book.

Shonjl1 votes

{quoted}

I just wanna see Ryze haul back and punch someone like he did in that old Season 1 cinematic.

Or maybe bitch-slap them with his book.

Idk about you, but I wouldn't want to get close to Ryze. Screw his damn spells you see how buff he is? He will slap the shit out of me even if he is oom.

Quepha3 votes

adcs aren't weak enough when jumped on?

Rebonack2 votes

{quoted}

adcs aren't weak enough when jumped on?

ADCs have to pop like paper bags full of beef stroganoff when jumped on because they can still turn things into a fine red mist when pounced on if given any time to do so.

Pink her Ult2 votes

I still have PTSD from Hunter deadzone in WoW when it was still a thing. Please do not make me live through that again.

Rebonack1 votes

{quoted}

I still have PTSD from Hunter deadzone in WoW when it was still a thing. Please do not make me live through that again.

Can we remove melee champ deadzone, then?

It would only be fair.

HarrowR1 votes

Yes,lets just make all of the bruisers have a secret button that kills all of the champs on the map,destroy your nexus,and fuck your wife

HarrowR1 votes

I know that feel man,still was pretty rewarding kiting people with a hunter,kinda impossible to do it here,since when someone gets in your melee range you are instakilled

Ben Sharpio1 votes

thats a good ass idea omfg

Riven Jungles1 votes

what about Vayne in the face during ult with her giant crossbow @@

Hammermancer1 votes

Jayce ?

Rebonack2 votes

[{quoted}](name=T3H UB3RN07,realm=NA,application-id=3ErqAdtq,discussion-id=e8akiERb,comment-id=0004,timestamp=2017-02-07T06:13:57.255+0000)

Jayce ?

Getting into melee range while his hammer is in Blaster mode causes it to explode, killing him instantly.

Parallelity3 votes

How about just playing jayce makes you unable to play the game at all.

Rebonack2 votes

{quoted}

How about just playing jayce makes you unable to play the game at all.

That seems pretty reasonable to me.

warpenguin5552 votes

looks good to me

CrazyBear19871 votes

Ranged champions auto- attacks should be interruptible, if they get hit by another auto-attack or ability, it should be delayed or interrupted.

Ever see 2 ADC attack each other, it looks dumb. it's not about who hits who firsts, it's about who can deal and receive the damage taken.

But thats my opinion anyway. If they had a melee form like Gnar when enemies are within melee range, it better be weak AF

Hige1 votes

it's interesting but considering that immobile adcs are completely screwed when jumped on you can't expect to lower their damage and call it a day, also, remember that many many skills work as autoattack modifiers, for example Jinx' switcheroo

The only defense adcs have is their range, if you close the gap all they can do is do damage but if you lower that damage what are they left with?

Rebonack1 votes

{quoted}

it's interesting but considering that immobile adcs are completely screwed when jumped on you can't expect to lower their damage and call it a day, also, remember that many many skills work as autoattack modifiers, for example Jinx' switcheroo

The only defense adcs have is their range, if you close the gap all they can do is do damage but if you lower that damage what are they left with?

This is exactly the issue I'm trying to address with this concept. Because Marksmen do so much damage even from melee range, melee champs need to be able to annihilate them instantly because otherwise the Marksmen is just going to evaporate them regardless. There are some that still do evaporate Divers even if they're jumped on. If their damage were lower at melee range, their base durability could be improved a bit, resulting in a little less rocket-tag. Damage across the board could be lowered to compensate.

In fact, this is something Riot is apparently considering with the Tank update. It sounds like they want to improve base champion durability a bit and weaken defensive stats.

As for immobile Marksmen, 's not a problem. Ashe, Jinx, and Varus all have stuns/roots to protect themselves from Divers. Twitch and MissFortune both boast extreme range and powerful positioning tools to keep people away from themselves, so Divers should be rewarded for sitting on their respective faces. As mentioned in the opening post, I feel like Koggers would be a thematic pick for a champion who doesn't get weaker in melee range since he still has that rather scary giant mouth to employ. It would even make for a good new Passive. Draven would probably fall into that category as well along with Graves.

Everyone else? They all have moveblocks, displacements, or both to stay out of trouble.

HarrowR1 votes

So make adcs even more useless,its hard enough for them to kills tanks like poppy,now imagine her just running beside you in your melee range while you deal as you yourself said,considerably less damage,and killing you with nothing by sunfire,ah fun fun. If anything adcs should get more range,they are outranged by almost every mage that can just cast the spell and keep running while you have to attack with your 500 range,which is more then enough to be in range for every gap closer in this game,couple that with brushes that work almost exclusively for melees that make you get into their range if you want to attack them,and you get a very unfavorable position for range players,also id rather see some more low range marksmen/bruiser combos like Graves,or some more high range champs like Tristana,as opposed to 500range champions that i mentioned earlier,being squishy and in-range for every gap closer

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