Twitch nerf proposal
Twitch is a mix between a marksman, a "wombo" champ, and a stealth assassin.
In my opinion, he should do around the same damage he does on live if he plays properly; sneaking up to the enemy team and successfully unloading his ult without getting dove on.
However, should he make an error, it should be punished heavily
Q: Ambush If any of the following conditions are not met, Ambush will not grant attack speed.
- Twitch remained in camouflage for at least 2 seconds.
- Twitch was unseen for 1.5 seconds out of the final two seconds of the camouflage.
- Twitch must not have suffered a loss of control or immobilization during his camouflage.
This does three things.
- If you see Twitch coming, he won't get the AS.
- If you tag him with hard CC, he won't get the AS.
- Twitch can no longer just use it in the middle of the fight for a steroid.
R: Spray and Pray (Fuck you, Riot, that's it's REAL name) While Twitch is immobilized or not in control, his ultimate ticks down 50% more quickly.
In the same vein as the previous change, this is to make it more punishing for Twitch players when they get caught with CC.