Amumu's Mana Costs...It's Too Much!
120 mana to freaking cast Amumu's Q at max rank and 200 fucking mana to cast his ultimate, when is Riot going to notice Amumu and fix his mana problems.
120 mana to freaking cast Amumu's Q at max rank and 200 fucking mana to cast his ultimate, when is Riot going to notice Amumu and fix his mana problems.
The problem is: they are incredibly strong and easy to land cc (especially the ult). Also amumu intended weakness is that he's gated by mana, else he would be far too strong especially early game (think of it this way: if amumu q costed no mana, amumu wouldn't go into the jungle at all after level 3, and after reaching level 6 if his ult costed less amumu would just use it always with no consequences). If they were to buff the mana costs, amumu's weaknes wouldn't be there anymore and he would become far too strong, they then would need to either ramp up the cost of tantrum and despair (making his dueling worse than it is), or they would have to ramp up the cd on both skills, making him too passive for a gank jungler, forcing him to be always behind and reach a point where he's just a glorified meat shiled.
Amumu's bandage isn't anymore difficult to land than any other hook or binding. By the time you start to rank up Q, Amumu shouldn't have any mana issues, simply based on how fast he can start to clear the jungle. Knocking 50 mana off of his ultimate would be helpful, but it's just something you play around. Reducing his mana costs wouldn't change how Amumu plays at the start of the fight, just change some of his options after his cooldowns start to come back up.
Amumu's bandage toss is pretty easy to land since it has really low wind-up time and it's also quite fast, nlike other hooks which either have long wind-up time (thresh), incredibly big hitboxes that hinder the hook (nautilus), or a broken hook which is easy to land its incredibly long and is bugged af (blitz). But anyway lowering his mana cost on q would need some nerfs elsewhere since he is pretty balanced right now (which is incredibly rare this season). I just depicted one scenario, there are far too many to consider (and really it's just not worth to look too much into them since he's ok right now). If amumu had no mana problems early he wouldn't be so weak to invades, making him far stronger earlier in the game. Then again if you mean only a lategame buff though I can understand it, but late game he's got no problems already so he doesn't really need the buffs, they would be nice but not really needed.
he has a positive win rate. a change like this would probably come with nerfs to his CDs
he has a positive win rate. a change like this would probably come with nerfs to his CDs
Fair enough
blitzcrank's q has 100 mana cost at lv1 and he has a 260 mana pool at lv1, broken? no. u just need to learn to not waste ur q in jg camps.
I hate how Riot is standardizing mana. There is literally nothing wrong with certain spells costing a buttload of mana to compensate for their power.
Amumu would need severe nerfs if they were to lower his mana costs, this is one of his main weaknesses.
His Q already has a broken ass hit box.