What do you want to see in a Warwick rework?

Talisid·11/24/2016, 6:38:20 AM·4 votes·1,457 views

We know its coming some time in 2017. So what do you want to see? Warwick

For me the things that are iconic to Warwick are attacking fast, built in life-steal/drain and the Blood Scent passive.

Blood Scent in particular is something that I think needs to stay. It is a fairly unique mechanic, unlike the rest of his kit, and I find it very satisfying when it triggers. Especially when it spots a wounded enemy that my teammate was trying to chase and I get to rush in and finish them off. It just really suits the kind of thing that a Warewolf should be doing.

Personally I think he could work really well as a Juggernaut, but keeping him as a Diver like he is now is also fine. I don't think it makes any sense to turn him into a Tank like Sion or Poppy.

What are your thoughts? Warwick

15 Comments

JustMonika1311/24/2016, 6:51:45 AM2 votes

Keeping him as a Diver would be nice, along with giving him some short range mobility. If possible, keep the Blood Scent.

And because I feel obliged to do so anytime I see a Warwick thread, I must remind everyone of the fact CertainlyT is leading the Warwick rework.

Tew Liter11/24/2016, 6:42:50 AM1 votes

I had a neat idea with his scent mechanic what if instead of a speed boost on low hp enemy, It showed you the last person to clear a jungle camp and how long its been since they've cleared it.

CrimsonCobra311/24/2016, 6:48:49 AM1 votes

I would like it if he had an auto boost so that some of his autos felt like they hit hard. And I think he should feel more ferocious and a touch more risky. Kind of like Shyvana I suppose. I would also like some sort of CC or initiation on a basic ability so that he can gank harder.

Xavanic11/24/2016, 8:21:07 AM1 votes

I would like to see his kit become something revolving around blood scent as his main passive while maintaining a hybrid damage kit, heres an example i thought of a while back Passive Blood Scent: Warwick Gains Movement speed when moving towards targets below 75% hp (750/1000/1250/1500/1750 range)(1/2/3/4/5% at levels 1/5/9/12/15) for every 1% hp the target is missing below 75% (so 74% would only count as 1% missing), in addition Warwicks abilites gain additional effects on targets below 50% Hp, also gains heal for 20/30/40/50% (1/6/11/16) of damage dealt to targets below 75% hp

Passive Savage Wounds: Warwicks basic attacks cause his target to bleed for (2/4/6/8/10% at levels 1/5/9/12/15) max hp over 3 seconds as magic damage

Q Blood Hunter: Warwicks next basic attack deals an additional (6/7/8/9/10%) of the targets max hp as magic damage and heals for (80/90/100/110/120% of damage dealt)/ Blood scent effect: Slows the Target by 10-30% for 3 seconds based on how much hp is missing (max slow at 33% or below), in addition cd is halved/ CD 15 sec at all ranks, reduced by 1 sec every time warwick auto attacks

W Blood Hunters Howl: Removes all crowd control affecting Warwick and increases nearby enemies damage taken by (5/7.5/10/12.5/15%) for 2 seconds/ Blood scent effect: Targets below 50% hp will also be feared for (1.1/1.2/1.3/1.4/1.5) seconds/ CD 25/21/17/13/9 sec

E Feral Strike: Warwick leaps to a Target within (500/550/600/650/700) range and shreds them dealing (6/7.5/9/10.5/12%) of his max hp as physical damage (applies on hit effects)/ Blood scent effect: Warwick may activate again within 4 seconds to leap to the original target (1200 range)/ CD 18/17/16/15/14 sec

R Its more fun if they run (joke name but i couldnt think of anything better): Warwick lets out a blood chilling howl reducing movement speed of all targets within (2000/4000/6000 range) by (15/30/45%), then begins to charge (similar to sion ult) Sprinting over all terrain building up speed equal to 300% movement speed, upon entering range of a champion (similar to kled ult) will leap to them and supress them along with all nearby allies (roughly the range of yasuo ult) for 1.5/1.75/2 seconds dealing damage equal to 10/15/20% of his targets max hp as physical damage to all targets over the duration (applies on hit effects 5 times), at the end of the channel he will gain a shield equal to 80/100/120% of damage dealt/ CD 180/150/120 sec CD is halved if a target is killed within 3 seconds of the start of the channel/ Blood scent effect: In addition takes 20% of missing health as damage over the next 10 seconds (in 2% intervals)

Kinda feels overpowered, but this is what i would like to see for warwicks new kit, as i feel it suits what he should be, a dangerous drain tank that becomes more dangerous as you get lower

Blàdedancer11/24/2016, 8:21:21 AM1 votes

I just want to see him get more complex, his kit is so basic it's disgusting xD

grug11/24/2016, 8:29:45 AM1 votes

I am going to quit playing ww altogether, dude will be done because they will not only do drastic changes but also make him more tryhard like they did with yorick and GP. Reworks always kill the laughter.

Tenth Leper11/24/2016, 8:58:43 AM1 votes

I agree. Blood scent all the way =)

Sherogarth11/24/2016, 9:28:35 AM1 votes

I know how it sounds but i want him to be... Warwick. Not a new champion with the same name.

Admiralhaddi11/24/2016, 9:30:02 AM1 votes

I would be happy if he could jump on enemy and does tons of damage like renger

Kitty Hole11/24/2016, 9:35:09 AM1 votes

id like to see his q changed to a slow or gap closer.

Albertoplus11/29/2016, 10:54:50 AM1 votes

The rework is coming Dec-2016 to Jan-2017.

PermabannedGaren11/29/2016, 10:55:29 AM1 votes

I just hope he retains his stupid girly slap auto attack animation. That is all.

Big Lincoln11/24/2016, 6:41:34 AM1 votes

juggernaut with strong cleanup and chase potential with blood scent as a chase mechanic

pretty much all i want 2bh, need more junglenauts

Aptest11/29/2016, 10:58:27 AM1 votes

I would like him to have a 2 second + full disable on an unavoidable ranged skill.

that's his entire unique purpose in the game right now. So that needs to stay.