As someone who plays a lot of sustain Champions, the Grevious Wounds from EC feels really unfair.
Basically the title.
I play a fair amount of Champions with inbuilt sustain; namely:
, and a good chunk of junglers.
As
(who's been reworked in such a way that he's a self-healer first, and a damage-dealer second), I feel really good when I let myself drop to sub-40% health, only to get the ult heal-pop on 2+ champs and my Rush Q, bringing me back up to <70% health.
Oh wait.
says I don't get 40% of that. Fuck you.
At least with
I have to be below 40% of my health to begin with to suffer the healing reduction, and you only get the GW when you fully build the item.
costs a whopping 800g, and proceeds to completely counter the one thing Vladimir actually does well. It applies on all physical damage, so it's not difficult at all to keep timed up against your opponent and it's very, very easily accessible thanks to the low cost. Well at least it isnt slot efficie...

Oh look. Not only do I not get 40% of my healing power, but it also ignores almost half of the armour I've built to help me stay alive.
I know I'm bitching a bit, but seriously. Counterbuilding is one thing, completely shutting down an important part of a Champions kit is another. Imagine if
reduced crit damage not by 10%, but by 50% - there's a reason it isn't; it'd ruin the Marksman class and other crit-based Champions.
AD Champs who build it usually have enough sustained damage output to nullify or even outdamage the advantage that sustain users have through their healing, compared to the majority of Mages who're burstier and/or more telegraphed.
If you're looking for counterplay against sustain champs, here's what I would say counts:
: Highly telegraphed and short-ranged Crimson Rush is the majority of his heals, also applies for half against minions.
: Mana reliant and provides no "burst-healing", all over time.
: Using it as a sustain tool to stay topped up will ensure you'll be OoM soon, and you won't have it to escape CC when you might need to.
: Only counts when you hit champions with very telegraphed and slow tentacles, scales against having higher health.
: Based on killing, rather than just damage-sustaining, also over time rather than "burst-healing" like Swain.
Counterplay against
? Don't get hit.
If I were to change the item, I'd reduce the healing reduction down to 20% until you completed
.
I'm not looking to offend anyone. By all means disagree with me, I encourage it, but please stay civil.
and you name it Against these kind of champions reduces their power by a ton, more than spending 800 gold on a sub-optimal item hurts me.