Support Different Masteries on Different Maps
Twisted Treeline and Howling Abyss should get their own set of masteries. Some of the masteries are either much stronger or make no sense on non SR maps.
- Explorer's power is reduced when there is no river.
- Tough skin makes little sense when there's no jungle and laning doesn't exist in the conventional sense.
- Legendary Guardian's best case is reduced when team size is less than 5.
- Strength of the Ages takes significantly longer to stack up when there are no jungle monsters or when game lengths are shorter.
- Runic Affinity is 100% useless on Howling Abyss.
- All level-scaling masteries are stronger when level pacing is faster while all flat masteries are weaker.
You get the point. It'd be nice to have masteries that are tailored specifically to the map being played on.