I know how to make the game less TOXIC

Thor Odinforce·1/30/2019, 4:55:19 AM·1 votes·771 views

I am sure I wasnt the first to bring this up, but what about instead of individual role ranks, next season, players gain or lose LP based on their performance. By implementing that, players will be more inclined to focus more on their individual performances. FLAMING would dramatically decrease due to each player essential being in control of their own LP. Teams or players would not feel hostage to a troll or afk. So for instance an ADC has a record of 3/11/5 average 3 cs per mine, a Mid laner has an average score of like 6/4/7 averaging 7 cs per minute, top lane, jungle, and support have similar scores to mid. Obviously the weakest link is adc. So instead of everyone losing 15-30 LP upon losing. Make it so most of the team loses 5-15 and the weaker performer loses 15-25. It is not picking on someone who has a bad game and you cant say that it is a "team" game when there is already SO much emphasis on individual play anyway. Same thing with winning teams, For instance i just won a game where I was 4/3/8, Mid was 7/4/9, jungle was 2/11, bot was like 3/12 and support was 0/8/8. I won 30 Lp that game and i am sure others won around the same, why not make it so the "heavier" players dont get rewarded AS much as others. That will also get them to try to improve their individual performances. If they are on the winning side and they want to troll because they are 0/12/2 and they say GG in the first 3 minutes other players wont lose moral because they know that person will lose more LP than teammates who are afk, troll, or hard struggle. This would also help with the ABYSMAL autofill. I think this would be a very nice solution, especially since your algorithm to detect feeding or trolling never seems to function properly anyway.

2 Comments

STEG01/30/2019, 6:03:01 AM5 votes

Whatever criteria it used to gauge your score could just be extorted. People would start playing in weird ways to trick the system and rank wouldn't have any real connection to "winning" anymore. For example when I'm trying to get an S rank I play in ways the are a nuisance to my team like over farming lanes and stealing jungle, kill stealing and avoiding death, and in your example playing for KDA is not always best for the team. With winning being the only meaningful event it ensures that people play properly to win.

I think the biggest issue is the inconsistency in rank and people not believing that the system is actually making a match of equal skilled players. From my range which is bronze < > gold i experience bronze players that could easily outplay mid gold players and gold players that would lose to bronze. I can't say for sure if they play at that level consistently or if they were just having a lucky/bad game but it happens so often that it feels like the rank is inflated way higher then it should be for many players. I think most likely the game is dumping too many fresh players in silver and gold because they have a higher MMR from only doing normals to 30 and those tend to be much easier with people messing around with friends or learning new champs.

On the other side it seems like players easily get upset when lanes hard lose but in order to not be a part of that problem consider that a team of players that win lane 4 out of 5 times (which sounds good on paper) would still have a feeder on average every single game.

Thor Odinforce1/30/2019, 5:04:21 AM3 votes

I love when people just down vote without contributing to a conversation. lol