Y'know, Riot, all you had to do with Kog in the Marksmen update was give him a new Passive
If you had just replaced his self-destruct with a Phantom Hit effect you could have gotten more or less the same result without dumpstering Kog and pissing off most of his player base by radically altering how you play him. It even would have been easy to tune. Too strong at every hit? Make it every other. Too strong at every other? Make it every third. So on and so forth.
At this point it has become pretty clear that the live balance team is either unable or unwilling to make a Kog that is both balanced and healthy. Roll Kog back to the 5.20 state, give him a new Passive that supports his long-range machine gun niche, and call it a day.
