Jhin's invisible traps are allowed to take 3 hits to destroy

Shac Norris··26 votes·2,853 views

Yet Shaco's invisible traps still have 150 hp at rank 5

Jhin's traps deal more damage than Shaco's late game as well (easily over 800 each when full build) and can be stacked.

Could someone explain this to me?

111 Comments

SaltyKracka42 votes
  1. The damage is delayed. Severely.

  2. They don't have instant hard CC attached to their activation.

Shac Norris1 votes

Jhin's W, the longest skillshot in the game, with literally a cast time of 0.5s and instant damage proc that can snare you as soon as you're slowed by the trap which means that you're gonna take that 1000 damage late game 100%.

SaltyKracka16 votes

.5 seconds is a long cast time. And that requires Jhin to: Be in range; Be aware of the trap and anybody triggering it the moment it happens; Successfully predict his opponent's movements and aim for where they will be.

Seems about right to me.

Shac Norris2 votes

LONG cast time?

Go in a custom match, go mid, the enemy jhin go mid, you stand still and tell the enemy jhin to use his skillshot whenever he wants without telling you when, and then try to dodge it in time. THEN try to do it again while slowed (by his trap).

Yeah you're pretty much fucked and have to leave the team fight.

SaltyKracka12 votes

As cast times go, it is indeed a long cast time.

And again, this is a combo that actually requires skill and the use of an additional spell.

Fire and forget it is not.

Shac Norris1 votes

It requires as much luck as Shaco's boxes do, you've got to have someone blindly walk into it in the first place, do you even know what you are talking about? If so explain it to me.

SaltyKracka10 votes

You're talking about Jhin comboing his traps and his W in order to root the enemy and have them take damage from the trap.

This actually requires a degree of skill.

Shaco's boxes, on the other hand, are fire and forget sources of damage and hard CC, done at the press of one button.

LordGeovanni2 votes

i agree with what SaltyKracka is saying about shacos boxes but i also agree with what Shac Norris is saying about Jhinn's e. Shacos boxes are easy cc and will start damageing when activated. Jhin is nearly the same it is easy cc and if you get slowed jhin can root you and do a shit ton of damage from 2 leagues of fuk away .

Shac Norris4 votes

Have you ever watched any Shaco video EVER? Chances are that you didn't.

Now i don't have the time to go in-dept, nor do i want to, but i'll explain the basics to you.

Shaco's boxes are made for 5 things

  • To delay the enemies (includes delaying enemies near objectives to secure them)

  • To damage enemies (read right above)

  • To secure an escape route

  • To survive ganks/win fights

  • To use as CC in teamfights (tactical retreat tactic)

Now any good Shaco player will not just place boxes randomly, he will choose and position his boxes where enemies might go through in the near future, he will plan a minute of the game ahaid everytime he places a box.

Now for example: Say you're laning blue side bot lane as Shaco support, you place a box in the lane bush, since the enemy support might engage you, you place a box near the river walls, so that the adc dont have to worry about being jumped on by the enemy adc, and since you know that the enemy jungler is near his blue buff, you place a box behind you, to make sure. Now, if that box behind you, in the end, serves no purpose and just disapears after a minute without it having been proc'd by anyone, it doesn't mean that it was ''place and forgotten'', it means that the gank didn't happen, but COULD have happened, and that the box would have most likely saved your adc's butt.

Do you understand so far? There might be Shaco players who just place boxes randomly everytime they're on cooldown, but it just means that he's unexperienced/just doesn't plan ahaid.

Alot of times when i invade the enemy jungle (even when i'm laning) i'll place 1-2 boxes in the nearby area so that i don't be disturbed when i take that blue buff, sometimes they don't get proc'd, and 50s later, some low hp enemy will run there and die while you're away. Now THAT would be considered as ''place and forget'' because it was a random encounter, yet the SAME THING could happen with Jhin's traps, i don't know why you're trying to say that Shaco's boxes are the only invisible traps with which that could happen, but they're not.

I take time to place my boxes in strategic positions every fight, anywhere i go.

And as for Jhin's traps taking ''skill'', nah, they don't, you don't have to be a genius in order to hit your snare on them, only a little bit of map awareness and memory.

HighH18 votes

You just seem like a salty Shaco player

Shac Norris1 votes

I get slightly pissed when people come and throw me their half assed arguments that show that they have no experience what-so-ever with the champion that they're debating against.

Shonjl6 votes

Are you sure its that or just you don't agree with them? One of the people that are arguing or disagreeing with you didn't really act stupid with what he said.

Keep in mind Shaco is about as hated in this game as Rengar, so you are already on the negative side to begin with.

halodestruction1 votes

Look ill say this you can be secured damage in jhins traps but with shaco you those a single skill hows that doesn't stop on the first target hit after pop up boot it could be 4 boxes dead instantly with done 200 dmg while a decent jhin stacked traps then snare burst kill dead

Shac Norris1 votes

Shaco's boxes, on the other hand, are fire and forget sources of damage and hard CC, done at the press of one button.

Is the kind of crap im talking about.

Spoofghoul3 votes

Sion 0.5 seconds is long?

ha ha ha

Shac Norris1 votes

Well.. that argument was kind of misplaced.. and i still think that Sion's Q is balanced..

Ulquiorra9953 votes

I believe he was referring to his W, which since its nerfs is almost impossible to detonate since it'll almost always get bursted down in 3 seconds.

Shac Norris1 votes

Well that's another subject, i'll stick with Shaco as the main discussion.

Canidae6 votes

the "longest skillshot in the game" is also one of the most narrow and easy to dodge.

Shac Norris1 votes

You can't dodge it when you're slowed down, and you need almost inhuman reaction times in order to dodge it without flashing away

Spoofghoul4 votes

well if you call that inhuman reaction times there really isnt hope for you

Virgin Ray10 votes

Alright, Shaco traps aren't ment to deal dmg at all. It's used to catch fleeing enemies and successfully kill someone you are ganking because it fears them. On the other hand, Jhin deals more dmg, BUT it takes a really long time to actually deal the dmg. Once it opens, everyone will just gtfo out and take no dmg unless cced. People use his traps as a free ward. This also applies to the E passive when killing a champ, it doesn't deal dmg immediately.

Protokai9 votes

i have yet to see someone stand on a trap though

Mat7itan6 votes

You can avoid the damage from zhin traps if you don't stop moving, and imagine if the super annoying mobile assassin had traps that you can't avoid did a ton of damage or had a ton of health.

Hayaishi26 votes

Jhin traps don't fear.

Stars Shaper6 votes

This. And aren't as spammable

Shac Norris1 votes

The heck? Are you playing the same game as i do? You havn't seen a Jhin rapidly deploy a whole teamfight worth of traps in 2 seconds because he had stacked them?

Stars Shaper5 votes

The fact that he can place 3 at max rank doesn't cover that Shaco traps still hard CC ppl and that we are talking about an immobile ADC super squishy with no escape and a guy that can go stealth on demand.

Caffeint2 votes

Fear isn't a hard cc.

Stars Shaper5 votes

Total loss of the control of your character (can't move (or decide where to go) nor cast abilities/attack) means hard cc.

Shac Norris2 votes

Still doesn't cover the fact that Shaco's boxes have 150 hp at 40 minutes in the game, NEXT.

Stars Shaper6 votes

I guess many things aren't covered in that head of yours.

Arcade Andrew4 votes

Damn it I was hoping for "but graves can't have a cigar"

Vistha Kai4 votes

Jhin's traps are useful literally only for slowing, since every single champion in the game can walk out of them and with tier 1 boots you can fully cross it's diameter before it blows.

Shac Norris1 votes

If you get snared (by the easiest skillshot to land in the whole game) by Jhin while in the trap, you're as good as dead because the trap will snatch half of your hp, and you're lucky if there's only one.

Vistha Kai3 votes

The easiest skillshot in the game to land is Annie's Summon Tibbers, followed by Lux's Lucent Singularity.

Jhin's W is actually somewhere in the middle of the chart.

Shac Norris1 votes

When you're slowed by Jhin's trap, it literally becomes THE easiest skillshot to land.

And i'm not sure that Annie's ult count as a skillshot.. i would call it a shot, just like Malphite's ult.

Vistha Kai3 votes

You are literally wrong.

Trap slows only by 35%.

Annie's ult is guaranteed to hit even if you teleport across the map as long as she had her cursor on you the moment she pressed the button.

Lux's Lucent Singularity will hit anybody who were in its cast range, unless they have like 500 movement speed.

Shac Norris1 votes

Well now that they buffed it twice, Lux's e is easy as shit to land, but you get what i mean.

When you're slowed and you can't even manage to move away from the 0.5s cast time and instant projectile damage, i call it a pretty easy skillshot. As for annie ''being guaranteed to hit even if you teleport across the map'' It's valid for every single other champion in the entire game, if you dash/flash/blink/etc while an ability if about you hit you, chances are you'll still take the damage. Yet i manage to dodge it very often by ulting with Shaco

Vistha Kai3 votes

It's valid for every single other champion in the entire game,

You have no clue, really. It's only true for a handful of champions and even then it's much less of an issue than Annie.

Hell, you can flash away from Fizz's ult even if he scored a direct hit on you.

0.5 second cast times is actually very long. Way more than enough time to dodge it with any kind of mobility spell, even speed buff.

Rendarkan1 votes

The easiest Skillshot to land is throwing a Teemo shroom. Everyone just walks into them its 100% accurate to hit.

The Bearded Bard2 votes

While I do believe shaco's boxes could use some durability buffs, I don't have a problem with jhin's traps. I'm not particularly happy about the instant champion death trap trigger thing, but I'm okay with the traps.

Rendarkan9 votes

I have an even bigger problem with his traps... its 3 hits to destroy not four.

delonix2 votes

Shaco is allowed to have a short range dash that makes him invisible, yet Jhin is forced to take a summoner spell to have a dash, on an absurdly longer cd, and with no invisibility.

In other words, trying to compare single abilities on champs who don't even have the same role in game is ridiculous. Sure, the trap mechanic is similar, but trying to compare the abilities separate from the champions is like trying to compare an extremely strong passive like Annie's to an extremely weak passive, like Karma's.

Shac Norris1 votes

I'm comparing 2 invisible traps.

His invisible trap stealths faster, yet takes 3 hits to stealth, yet Shaco's take 2 seconds to stealth and have 150hp at all ranks.

delonix1 votes

I understand what you are doing. My argument is that it can't be a meaningful comparison because you are ignoring everything else about the two champions. Maybe this is a better way to explain it: let's look at 2 visible traps.

Cait's traps arm after 1.1 seconds, last 90 seconds, cost 20 mana, and work on a charge system. The max number of traps scales from 3-5, the traps do no damage themselves and only proc on champions.

Nidalee's traps arm faster, last longer, have a higher placement range, a shorter cooldown, a higher cap, and they actually do damage. As if that weren't enough, Nidalee's W (the trap skill) also gives her a dash with a base cooldown of 5 at all ranks, which does damage and has a conditional increased range and 70% CD reset.

How in the world could this possibly be balanced? Not only are Nidalee's traps stronger all around than Caitlyn's, Nidalee also has another spell on W that is significantly stronger than Caitlyn's traps, or Caitlyn's E to be honest. How can Riot possibly justify allowing Nidalee to have a stronger version of Caitlyn W and Caitlyn E on a single ability?

Well, they're different champions with different strengths and weaknesses. Even though the mechanics of their visible traps are very similar (like Jhin's and Shaco's invisible traps), trying to compare the two skills gives a terribly distorted view of the actual strengths and weaknesses of the champions.

Shac Norris1 votes

I get it, they're different. But what nobody ever explains to me is why the boxes are allowed to get destroyed by dashes (since they're so squishy) such as Riven's Q, trynd's spin or even Vi's Q, and then there's also abilities like Garen's e, which allows him to 1 shot the box as soon as it procs.

By the way when a box is destroyed, the fear wears off, so when they're instantly destroyed, they don' get feared. I would be perfectly fine with the boxes having some kind of resistance to aoe damage and not anything else, but they don't do that, they allow them to literally be weaker than a caster minion.

delonix1 votes

I don't know Riot's actual justification for Shaco's boxes having a flat 150 health instead of a number of hits mechanic, but I think on some level it's good to give similar abilities distinguishing characteristics instead of making them homogeneous.

Also, unless something has changed, I think Shaco's boxes are immune to all ability damage while they are invisible, so they do have a pretty strong resistance to aoe damage until they activate.

Shac Norris1 votes

They don't have any kind of damage reduction before they stealth or AOE damage reduction at all.

When a jungler with any form of engage and an aoe attack jumps in a fight, they will most likely have a sweeper's lens, and as soon as they activate it, it will render all of my boxes useless for 10 fucking seconds, and during that 10 seconds, the single tick of damage from any aoe attack will break all of them, Amumu is a good example for that.

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