Garen's Q Needs a Nerf.
No I'm not a noob, no this is not my main, no this is not a first account, no I'm not bronze-silver, ranked is toxic, I have over 3 lv 50 accounts. Move along now Discussion Hustlers.
Ignoring the fact he has passive armor gain + a 60% damage reduction at lv 1, and the fact that he has infinite potions in his passive,
His Q is an: AA reset, deals true damage to Villian, deals bonus damage, has a speed boost, breaks slows, and has a silence. Can we add more shit to his 3s cooldown escape engage "win trades" silence Q? Like fucking honestly, this isn't a juggernaut anymore, it's a tank with armor scaling and damage. There's no way in fuck for Garen to lose, just Q E, deal half your enemie's health lv 2 because balanced.
And I'm completely ignoring the fact that he has a point and click MAGIC DAMAGE nuke execute. Why does Garen deal true damage if he has NO RESOURCE AT ALL.
- Silencing someone would require MAGICAL ABILITIES, yet he has no resource
- His armor RANDOMLY GLOWS AND GETS OVER 50% DAMAGE REDUCTION, for no cost
- He gets a FUCKING SWORD OUT OF THE SKY THAT DEALS MAGIC DAMAGE AND TRUE DAMAGE TO THE VILLAIN, for no cost
- He heals more than potions, yet uses no magic to do so.
So either this is a fucking load of bullshit, or it's a load of bullshit. No I'm not calling Garen overpowered, I'm saying his Q is unbalanced, ONLY HIS Q, and maybe W.. and maybe R...... and maybe R... actually why the fuck does Garen have a Black Cleaver on E...
What I suggest:
- Remove Garen's Movement Speed on Q when running away from people, and remove the silence, it's called Decisive Strike not "Run Away!!!!"
- Remove Garen's Per Level Armor gain, so he isn't a tank and more of the Juggernaut he was supposed to be.
- Make Garen's R not deal magic damage, make it AD but it doesn't scale and it's a set amount
- Make Garen have no Health Regen (not his passive)
Either that or just give him Mana Costs so new players learn to manage their mana.