[{quoted}](name=KZ Engel,realm=NA,application-id=3ErqAdtq,discussion-id=dc5yq3i9,comment-id=0033,timestamp=2018-05-15T21:58:08.591+0000)
i like how my prediction when i first saw conq was correct
it's going to break yas in the low and high extremes of gameplay and he's going to get nerfs that he doesn't deserve instead of the actual problem being addressed
also, keep in mind his crit cloak spike is being removed, his pd spike is being delayed by 200-300g, his ie spike is being delayed by 300g, he's losing the +50% damage from ie, and his full build is going to be wasting 20% crit
wait until the crit changes to see what's going to happen. riot is doing just that, because they know the crit changes are going to have a huge effect on yas
Let's say you have 200 AD and 100% crit with current IE.
You will do 500 damage before armor on autos.
vs 50 armor ~333 damage on an auto.
vs 100 armor ~250 damage on an auto.
vs 200 armor ~167 damage on an auto (Not calculating tabis/randuins here.)
with conqueror:
vs 50 armor ~386 damage
vs 100 armor ~300 damage
vs 200 armor ~232 damage
After IE change
vs 50 armor ~294 damage
vs 100 armor ~240 damage
vs 200 armor ~186 damage
with conqueror:
vs 50 armor ~316 damage
vs 100 armor ~272 damage
vs 200 armor ~228 damage
He's losing a fair amount of mid late game damage. He's still going to sit it lane and farm for 1/2 the game. He's still going to cockblock ultimates with his W. He's still a source of long duration CC. Neither of those require him to either win lane or actually deal any damage.
All the IE nerf is going to change is he "might" need to fit in an extra auto to kill a squishy late game. Against anyone building 1-2 armor items there won't really be a notable difference.
Note that I didn't figure his ulti in on this and it WOULD make make a slight difference vs targets with LOTS of armor.