Here is what people really mean when they say damage is too high.

The Bad Touch·12/28/2018, 8:07:55 PM·60 votes·17,154 views
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What they really mean is that there is FAR too much gold given out. This is a screen cap from 15 minutes into a championship match in season 1.

https://youtu.be/B6UsGUcJVQQ?t=1132

Notice that not a single person has a completed item. These days at 15 minutes people are sitting on 1.5 completed items. Notice that support builds? Supported used to function on around 30-40% of the gold income of a laner. Now they run at about 80%. That's why you see stuff like support brand being able to 1v1 an ADC and generally win. Season 1 support couldn't 1v1 an afk guy. They were SUPPORTS. They SUPPORTED their team.

THIS is what we miss Riot. THIS was your game.

Let's compare that to 15 minutes into a season 8 game.

https://imgur.com/a/q84aaUJ

Notice the item bloat?

https://youtu.be/IWz5aA7DaiM?t=1241

It only gets worse when you take in the new tower plating. 15 minutes in I've seen 2/1/0 ADC's sitting on 2 completed items.

Let's not forget that 3 items on a champ is when they go from mid game to late game. Mid game now lasts 4-6 minutes total.

I mean all of this is ignoring the gutting of level 1-13 defensive stats, the adding of high damage keystones which didn't use to exist, and the inclusion of 10 different forms of armor pen that didn't exist before... ect.

All of this leads up to why we get these boring triple tank into triple tank pro games these days. No single tank is ever going to hold up to 4 2-3 item champs for more than a couple seconds. So to play safely they run a crap ton of front line. Ironically damage being out of hand is WHY we see tank meta pro games.

Also note that your typical ranged pokey type mages don't really see play anymore. Why? Because they are mid game monsters. There is no mid game.

90 Comments

VG Crows12/28/2018, 10:42:12 PM45 votes

Been saying it forever: more damage in the game causes pro players to NOT fight even MORE than before. By increasing damage in the game, it's not going to cause any action, only more stagnation. Why is that so oblivious to Riot is beyond me.

MorgManBasher12/29/2018, 3:12:44 AM21 votes

Yes, bring back the days when supports were walking around as a walking ward so the player base doesn't want to play it again and literally say mid or feed when they get the role.

Stop suggesting lowering support income, you are literally saying one person on each team is the team's bitch. I been a support main since season 2, no way do I want to go back to being half a player.

HA I am Shaco HA12/28/2018, 9:15:13 PM18 votes

you actually make a good point, but it doesn't explain damage late game though, when everyone DOES get their items.

Napoleon312/28/2018, 9:32:04 PM16 votes

i miss season 4 and season 5 bro things where balanced those days.im still waiting riot to bring back season 5 this is the only reason i am still playing this game.

ExpStealer12/29/2018, 10:15:03 AM5 votes

I remember how once I got to full build with a Deathcap on Lux mid by the 26th or 28th minute. I was literally 1v5ing the enemy team because I was level 18 with Zhonya's, whereas they had barely reached 14 with little items. And on top of that I had Morello, Void Staff and Sorcery boots for magic pen. You can guess how stupid my damage and cooldowns were.

Back in Season 5 even (when I began) I doubt I would be able to achieve that. Maybe by 35th minute at best. Season 1 that would probably be impossible to do even before 45 minutes. That's with 20+ kills and same number of assists.

Moonscourge12/29/2018, 1:13:35 AM4 votes

Yes, supports should go back to having 0 agency of the game. Great idea.

SpiritOfOdysseus12/29/2018, 1:25:46 AM1 votes

I've had ludens, oblivion orb, and sorc boots at 8 mins pretty consistently (in aram). The damage is very stupid that early