Thoughts on Patch 8.4?

The entire team··3 votes·821 views

I think the state of top lane fixes and buffs (and hard hitting nerfs) are going into a good step in the right direction, but not fully realized yet to the point of contention. I mean, we still have some other balances issues to deal with right now, but baby steps I guess. The rest of the lanes are... slowly getting them, like few changes to support items item 3304 item 3307 item 3310, and changes the midlane AP items too (although I can't help but think that "Orb of Oblivion" works and sounds better than "Oblivion Orb" on the tongue).

Also, the Baron and Elder buffs are fine too. I use to be adverse to them because we thought that getting them early was going to end games (coughnunucough), but with the 40 minute time limit, I feel that is a lot more generous.

Lastly, PTA GOT BUFFED YEEEEE! Finally! Although, the bad part about that is that many other ranged ADCs will be using it too.... [vayne-pose] Oh boy.

So what are your thoughts on the upcoming patch?

19 Comments

yZfYArlene1 votes

Couldn't get out of Plat and into Diamond but now will be easy because my main was ultra buffed

Darius Darius Darius Darius Darius Darius Darius

The entire team1 votes

Finally would be able to make use of that Dunk Mastah Darius skin too. Also gives us a reason to max W second.

[darius-angry]

yZfYArlene1 votes

E Max is still way better. Don't max W second it is a noob trap

The entire team1 votes

Yeah, very true. Miss the old W where it went up to 200% bonus AD instead... [zombie-nunu-tears]

gileskd1 votes

I hate it they are buffing damage, and removing health (celestial body) resolve gets to have 4 options in the tree, but inspiration cant (gee thanks riot!) [slayer-jinx-unamused]

The entire team1 votes

I guess it's a "for now" thing... Baby steps I guess...[zombie-brand-mindblown]

gileskd1 votes

I read that part, I'm just mad they didn't "for now" it either, like WTHeck!

SierraTangoDelta1 votes

It's not a particularly good patch. Damage is still too high across the board, and ADC/Support nerfs aren't coming any time soon since their mains will cry.

The entire team1 votes

I guess they can't do everybody at the same time. Top lane was the biggest priority at the moment (cuz of Hashinshin), so I guess next patch would be for adc and support (Mainly cuz of new adc coming out at the same time?)?[zombie-nunu-bummed]

Colton1471 votes

No Jinx item 3070 buffs to make her viable and no longer a troll pick/auto-loss.

The entire team1 votes

Didn't she get a major buff a patch or two ago? [slayer-jinx-unamused]

Also, I don't know if you're also talking about item 3070

Colton1471 votes

[{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=dYkI3yJ8,comment-id=00040000,timestamp=2018-02-21T22:10:37.519+0000)

Didn't she get a major buff a patch or two ago? [slayer-jinx-unamused]

Also, I don't know if you're also talking about item 3070

Just Jinx.

The buffs didn't really help her much and is still out-classed by the majority of the ADCs.

The entire team1 votes

True... Baby steps I guess. They don't wanna overstep their bounds, do they? [slayer-pantheon-popcorn]

iPooUnicorns1 votes

Copy pasta from my comment on the 8.4 Patch Notes comment section:

Zoe nerfs are step in the right direction, particularly the W & E changes. However gutting her Q damage does not solve the core issues with her, she should be able to deal a decent amount of damage with her Q (this is coming from someone who hates playing against live Zoe, and frequently bans her). The ability to deal a decent amount of damage should come with a greater risk instead. The best solution to this would be to change her Ultimate functionality; treat her blink to position duration as a soft-channel, allowing hard CC, silence & certain abilities (Kassadin's Q for instance) to interrupt the blink back, but unlike other channels, Zoe casting other spells would not interrupt the channel. This allows for much more clear counter-play to Zoe's play style, without having to gut her damage.

Tristana nerfs are appreciated, yet misplaced. The most frustrating part of her kit is her W. It allows her to be as mobile as a Kha'Zix with evolved E. This mobility combined with her overall safety and stat-check gameplay, makes her incredibly frustrating to play against. The best way to balance her would be to make her W lose one of the following: Range, Multiple Reset Mechanics, Animation Buffer. Additionally, her Q should be changed away from "Push this button to make your attack speed better for X seconds".

Xin Zhao nerfs seem a bit heavy handed, loss of 35% total AD scaling in exchange for 60 base damage with one particular rune. While he has been strong for a while now, these changes will force him into taking press the attack to make up for the nerfs, whereas previously he had the option to go Phase Rush or Electrocute. It would make more sense to make less drastic number changes, for example: a damage adjustment from 20/40/60/80% total AD to 15/30/45/60% total AD is still a sizable nerf, resulting in a net 20% total AD scaling reduction end game, compared to 35% with this patch.

I'm also rather surprised Lee Sin is not receiving any (slight) compensation buffs with the removal of Tracker's Knife, a 100% essential item on him.

I'm rather excited by these AP item changes, build diversity is always a plus. While I was hoping for changes to bruiser/fighter/diver/whatever you want to call them itemization, the issues with those champions are much deeper than lack of build diversity that we were experiencing with AP carries/mages.

Lastly, I'm rather wary of Riot's continuous decisions to make the game more snowbally. It seems Riot wants to make the game more snowbally in an effort to make LCS/Competitive play quicker, more fast paced and filled with exciting risks; yet doing so seems to do the opposite in Competitive play, with greater risks, players will adjust to even more conservative play styles, to lessen the risk of misplays. However these changes do succeed in making Solo Queue/Ranked Ladder play more risky and fast paced; however most players (myself included) seem to dislike games being decided so quickly / snowbally. Hopefully Riot will realize this and make an actual effort to change this.

The entire team1 votes

Okay. Lots of words, but essentially, you're not so fond of this patch. I completely understand too that they aren't going into the completely right way (but I'll still stand with the right direction bit). But I guess they can't change EVERYTHING at once. We'll have to see what happens to the game. [slayer-pantheon-thumbs]

iPooUnicorns2 votes

It's not a horrible patch by any means, but it's far from perfect. Riot more often than not has the right intentions but fails on the execution entirely.

The entire team2 votes

Amen to that.[sg-ahri-2]

D154573R1 votes

Just wanted to understand why can't ongoing games keep running like in the past when the server is going to maintenance. You just ruined the last chances for the players to get some tokens. SAD.

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