As someone who has never played Ranked Solo Queue
Can anyone help me understand why a sample set of games is what determines if you get promoted to the next tier/division or not?
Can anyone help me understand why a sample set of games is what determines if you get promoted to the next tier/division or not?
?
I think Riot wants ranked to feel like a progression and give a sense of accomplishment for winning a promo series. Rather than just advancing because you're getting better with no -feeling- of accomplishment.
To prove that you belong in that division or Rank. It gives you a buffer to lose 3-5 games in a row before being demoted. That way people don't bounce between rankings/divisions constantly, which the Elo ladder had. It was VEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERY frustrating.
lol people bounce around often still
Why are we creating a new league system?
We decided to move to the new league system for a few reasons. For starters, having a single ladder with all ranked players doesn't provide a lot of incentive for advancement. When you’re ranked 290,000 and have 289,999 opponents left to pass on the way up, that process can seem meaningless and interminable. Tiers and divisions also provide milestones and manageable goals you can strive to achieve at your skill level. Through leagues we can move away from focusing on a single number as the core indicator of a player’s skill, and instead move toward something more compelling: competition on a small ladder with a relatable number of opponents.
"To make you nerds feel like ur in LCS"