What is the reason for playing Janna?

Samflash3··2 votes·1,211 views

I'm taking a break from posting about Freelo Lissandra to ask this question. Someone enlighten me. Here are my pros and cons

CONS

  1. Squishy
  2. Short range autoattacks
  3. Can't even shield minions
  4. Only has 1 shield
  5. Ult isn't worth using for the heal
  6. Mana cost on Q.
  7. Sucky wave clear (yeah having only 1 damaging spell that requires you to wind it up and can't clear a wave isn't exactly amazing)
  8. Tailwind passive seems useless. Yay I move slightly faster than others. Woohoo.
  9. AD shield isn't incredible. Woohoo I gain bonus attack damage even though my autoattack range suck.
  10. Way too reliant on ADC. She is the perfect definition of a the Marksman Aid. AD shield, peel but never really has a high moment alone besides flash ult.
  11. Also way too reliant on flash ult. Why not just permanently glue flash to her summoner spell since she's so reliant on it.
  12. Autoattack windup way too slow. I mean she has < 500 attack range. Why do you have to make it so slow?
  13. AP items suck on her, AD items suck on her. The only way to build her is cd and even that is neutered. I wanna enjoy saving 2 my allies with shields and not just 1 because "yay I haz moar AD".
  14. Ult cancels so easily
  15. W - Why is this even there? Yay i throw a bird that doesn't deal decent poke damage even though its the same range as my slow autoattack. This would be alright if she had bonus magic damage on autoattacks.
  16. Classified as a mage? Why? I can play AP Tristana but she ain't classified as a mage.
  17. AP Ratios way too low. Why should I bother buying AP as janna? I'd rather be a tank because her health is way too low.
  18. Her shield is best optimized for AD champions. So I should not save my AP carry?

Pros

  1. Tornado is a really satisfying kit to land well.
  2. Ult feels great when you use it to heal your team...until you remember that you can't flash ult anymore.
  3. E shield is alright. Decent shielding range
  4. Passive is great early game. Late game it is so useless. Your team won't really care if they move 5% faster when they're lumped together with you because you'll just flash ult away from them.

Suggestions:

  1. Magic on-hit damage on her W.
  2. Either increase the range of her passive at various levels or increase the movement speed percentage.
  3. Allow her to shield minions. I mean come on. It is a 10 second shield with high mana cost.
  4. Better AP ratios on her shield protection or make her the 2 shield champion.
  5. Increase the movement speed of champions that are healed/shielded by her.

8 Comments

Caeler2 votes

Your "CONS":

  1. True, but so are a lot of supports
  2. True
  3. Why would Janna want to shield a minion over her carry?
  4. How many champs have more than one shield?
  5. The ult is used for disengage or splitting up the enemy team. Ex: Zed ults in. Janna ults away while healing damage done to ADC. Zed cries.
  6. True
  7. Most supports aren't good at clearing.
  8. So you don't like movement speed? I do.
  9. "AD shield isn't incredible." Woohoo my carry gains bonus attack damage and proceeds to kill everything that walks into range.
  10. True, but that's why you pick Janna
  11. Want to know who else relies on Flash? Every other character in the game.
  12. Okay
  13. 180% total AP Scaling on ult, 70% AP scaling shield with 10% scaling bonus AD, scaling slow and ms on W along with 50% scaling damage, and a 65% scaling Q. What?
  14. True
  15. Utility
  16. See #13.
  17. See #13.
  18. Meaningful Choices

No comments on your pros

"Suggestions:" Things That Would Make Janna OP

TL;DR: Janna is fine, there's a reason why she was recently nerfed.

Samflash31 votes

"Suggestions:" Things That Would Make Janna OP

Lol. Nice one.

Really though? Are they that game breaking? They don't really seem that gamebreaking.

Samflash31 votes
  1. The ult is used for disengage or splitting up the enemy team. Ex: Zed ults in. Janna ults away while healing damage done to ADC. Zed cries.
  1. "AD shield isn't incredible." Woohoo my carry gains bonus attack damage and proceeds to kill everything that walks into range.

As opposed to, "Umm thanks Janna. Even though I'm AP, i'm sure this AD will probably come in handy for the next 4 seconds.

  1. Want to know who else relies on Flash? Every other character in the game.

Moreso Janna cause it's the only way to initiate a fight as her.

  1. 180% total AP Scaling on ult, 70% AP scaling shield with 10% scaling bonus AD, scaling slow and ms on W along with 50% scaling damage, and a 65% scaling Q. What?

She's not gonna stand in a fight to fully channel the ult if she flash initiates. 70% AP for a 10 second shield?

  1. True
  1. Utility

She throws a W at her autoattack range. Now I'm slower for X seconds.

  1. See #13.

Tank Janna looks more enticing by the minute with Spirit Visage, Warmongs, Frozen heart.

TL;DR: Janna is fine, there's a reason why she was recently nerfed.

Why was that exactly? Because people with high cooperation could use her well? So why not nerf Thresh for that...

Caeler1 votes

As opposed to, "Umm thanks Janna. Even though I'm AP, i'm sure this AD will probably come in handy for the next 4 seconds.

Sure it gives AD, but it also gives a fairly good shield. And as I said in reply to #18, there are Meaningful Choices which need to be made when deciding who to shield. Should you save your AP or should you shield your carry?

Moreso Janna cause it's the only way to initiate a fight as her.

Janna should not need to initiate the fight, and with the addition of item 3800 other members of your team should be able to quickly close the gap.

She's not gonna stand in a fight to fully channel the ult if she flash initiates. 70% AP for a 10 second shield?

She does not need to initiate, and the shield is only on a 10 second CD assuming Janna does not build CDR, which is attached to most support items. On top of that, it lasts 5 seconds.

Why was that exactly? Because people with high cooperation could use her well? So why not nerf Thresh for that...

Let's just bring up the patch notes real quick.

"While this isn't a very large change, we want to create harder choices for Janna for when she should use her W, giving her enemies more windows of vulnerability to engage on their target (or her!)." W - Zephyr COOLDOWN: 12/11/10/9/8 seconds ⇒ 12 seconds at all ranks

She was too hard to engage.

"Suggestions:" Things That Would Make Janna OP

Lol. Nice one.

Really though? Are they that game breaking? They don't really seem that gamebreaking.

No, but they are completely unnecessary. Janna is not in need of any buffs at the moment.

disregardable1 votes

The key to a really successful Janna is maxing Q and using it properly. That shit is OP early.

Graiskye1 votes

Shes a ton of fun to play. I used to main her, Im not a ranked playuer just pub scrub here, but I have the funnest games on her. Something about how she moves, her great knock up and ult. My pickup teams always love my janna. So thats all I got... the maths means very little to me, I pick champs based on how effective they are in game, based on how I play them, anything else would be silly IMHO. Each to his or her own... I did find your post very interesting so word up.

7ha7guy7771 votes

you don't have to wind up the Q, it just does less damage and has less range if you don't if you build even a decent amount of ap on her, your shield can add 80 AD to your adc, that's a Bloodthirster - the lifesteal you can't shield minions, but you can shield towers

Graiskye1 votes

Ummm if your Janna and your initiating, you are either trollinjg hard, or your fucked up. Period.

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