Urgot Rework/Tuning Concept Hits the Boards Hard!
This rework/retune will change Urgot to a more, balanced version between tank, and fighter. With a defensive mechanism as well as the ability to shoot at his enemies until they RQ, he's all ready to deal some damage and serve "Endless Torture!"
General – • All base stats adjusted to better fit the kit
Zaun-Touched Bolt Augmenter – • Changed: Urgot’s abilities cost less mana the more Acid Hunters he has landed. This buff is lost after 8 seconds.
Acid Hunter –
• Damage: 10/40/70/100/130 < 10/20/30/40/50
• Ratio changed to 0.6/0.7/0.8/0.9/1.0
• Now applies debuffs that add on depending on the amount of Acid Hunters hit
Stack 1: Locks onto the target for 5 seconds, allowing any following Acid Hunters to hit regardless of blockage.
Stack 2: Slows target by 5% Increases up to 50% for each bonus Acid Hunter hit
Stack 3: Reduces target’s armor by 2.5%. Increases up to 25% for each bonus Acid Hunter hit
Stack 4: All following Acid Hunters on the same target cost 25% less mana
• Killing a unit refunds – Half the mana cost < No mana
• Cooldown reduced to 1 second
• Mana Cost: 40 < 40/50/60/70/80
Terror Capacitor –
• Acid Hunter no longer applies a slow from this ability.
• Shield Strength: 80/130/180/230/280 < 100/150/200/250/300
• Shield Ratio: 0.8 AP Ratio < 0.02 Max HP
• While active, shield gains 10/15/20/25/30% increased Armor and Magic Resist.
• Increased Armor and MR are reduced the weaker the shield becomes.
• Mana Cost: 50/55/60/65/70 < 70/80/90/100/110
Noxian Corrosive Charge – • Name changed to “Hyper Field of Detection” • Passive: Acid Hunters range is increased by 100/200/300/400/500 • Changed: For 7 seconds, Urgot scans the entire area around him, secretly revealing all enemy champions that were not already seen. Urgot has until the scan finishes to reactivate the ability in a cone area, sucking in all enemies within the cone and silencing them for 2.5 seconds • Mana Cost:~~ 50/55/60/65/70~~ < 90 at all levels • Cooldown changed to 30 seconds at all levels
Hyper Kinetic Position Reverser –
• Adjusted: If the channel is complete, Urgot can reactivate the ability to use a powerful wind cannon and knock away all enemies in a target cone area
• No longer grants Urgot bonus Armor and Magic Resist
• Cast Range: 550/700/850 > 850 at all ranks
All of these changes allow Urgot to be the large "Kill bot" that I'm sure a lot of us saw him to be. While he has a very strong early game, he will fall off later as his main source of damage, "Acid Hunter" doesn't deal as much damage later on.
To cater to Acid Hunters, feel free to build some Attack Damage. But doing that will also affect your Terror Capacitor, as it scales with Health and Armor and Magic Resist. You may need to purchase some defensive items if you're looking for the shield to keep you protected.
Trying to net a kill or two by baiting the enemies into your extremely sticky suction trap? Just send in an ally to bait out a kill and then SUCK EM IN! They won't know what hit 'em!
And last but not least, the ultimate that was seen to be really bad. Well don't worry, I took care of that. INSTEAD OF COMPLETELY REMOVING IT, I worked with it. Now, when you do switch with an enemy champion, you can use your superpowered wind cannon to blow away any other enemies, splitting their AD Carry from the rest of their team. Or better yet, you can Insec the AD Carry themself, by pushing them towards your team! He's all set to make #LCSbigplays !!!