Riot, would you consider scaling Assault and Battery's damage on distance?
It feels really bad when you're playing Vi and get your 150 second cooldown ult off just in time to chase a half health Ezreal who E's into a Dark Passage to escape, only to go so far into the enemy team you get burst before you can get that last attack on him for the kill.
Could Assault and Battery get a mechanic that increases its damage dealt based on distance charged? It'd feel really good to lock onto and chase down those half HP squishies you know are otherwise about to escape with that sliver of health and get rewarded instead of punished for it.
It really fits her fantasy.