Buff teemo,

Ranmaru··4 votes·802 views

Here is a good idea for teemo, Since now his shrooms are useless to duskblade how about we change his base stats and add them to ratios? Since tank teemo is part of the reason I think they nerfed his shrooms they could change that and then they could go and revert the shroom nerf while keeping normal teemo fine but nerfing the tank teemo that everyone claims is "UNBEATABLE" honestly, Teemo is one of my most favorite characters in the game right now and I dont even wanna play him due to the fact that every single ad assasin in this game rushes duskblade knowing that assasins are already a very strong pick agains teemo, Also with adc meta right now you might be thinking TEEMO IS BUSTED LOL But in truth he really isnt only thing keeping his winrate alive is tank teemo, AP teemo is just killed by assasins and cant use his ult because of duskblade especially now since duskblade legit one shots his shrooms you cant really get them off in a team fight because they just take a second away and mow them down THATS MY OPINION THOUGHTS?

7 Comments

Ok sure but why1 votes

Every champ should have ratios buffed and base damages nerfed

Ranmaru1 votes

[{quoted}](name=Ok sure but why,realm=NA,application-id=3ErqAdtq,discussion-id=cv99ji1E,comment-id=0000,timestamp=2018-03-29T21:33:46.144+0000)

Every champ should have ratios buffed and base damages nerfed

I dont agree on this for tanks since for most tanks to do anything (Mundo mundo rammus) They rely more on base damages

Ok sure but why1 votes

I mean, it does apply to lots of people, like mages. They can get a Banshee's Veil and full tank and still manage to whittle down most squishies AND tanks with due time. They should have never put health on assassin items like Morello's and Edge of Night, because it's not that fun being an ADC who has to deal with a Talon with high base damage, decent armor pen AND about 500 more health than them all jumbled into one.

Inversely, have you ever seen a tank take damage items and damage keystones? Lethal Tempo Full Crit Mundo and Rageblade Tahm Kench can absolutely kick your ass if they get too close, and an Electrocute AP Malphite can kick your ass if you're on the same screen as them. They're so easy to get M7 on, I swear.

Eedat1 votes

Your whole thread is flawed. There is not a single "tank Teemo" build even listed on op.gg and there has not been one in a long time. Every single one is full AP. The reason he got nerfs is because how easily he abuses Aery and the support item start

Ranmaru1 votes

{quoted}

Your whole thread is flawed. There is not a single "tank Teemo" build even listed on op.gg and there has not been one in a long time. Every single one is full AP. The reason he got nerfs is because how easily he abuses Aery and the support item start

Tank teemo is a teemo build that is used to abuse his base stats and perma slow.

ZaneShadow1 votes

Farming downvoted I see. With that title people won’t even read your article.

I don’t know if he needs a buff, but I’d love to see him be able to jungle more efficiently. I feel like the position would be a lot less annoying but even more compatible with his kit than bot lane is.

Abyss Gear Syxx1 votes

Deserves a necro bump as most people who replied are talking about either how most tanks do or about how tank teemo isn't a build. First issue is, tank teemo isn't on op.gg or anywhere because he'd simply DO NOTHING. Also the tank runes have taken out the ability to purposefully stack defenses without devoting all of his damage stats. [He doesn't scale with hp, armor, mr, ms, or anything like that.] Whereas an Ap build can at least have map presence and push a tower. Teemo the way he is doesn't defeat any tank in the game without ganks. So to say he can whittle them down is stupid as well. Also the meta has been changed and the game is pretty much over within 10 minutes of gameplay. This happens from ranks starting at gold and lower and the korean meta even quits at 15 most of the time. The game just progresses too quickly for Teemo to have an impact.

So obvious problems aside lets point out what is so useless about Teemo in general.

  1. Low range, so even though he is supposed to be a top laner he can't do anything without great risk. Even though he is listed as a marksman he isn't viable there either.

  2. Doing well as Teemo doesn't translate into a snowball. Most of Teemo's items are expensive as crap, and his ratios are horrible.

  3. "But his mushrooms...." which he can't get till level 6 which is about 7 mins in game. The game ends at 10mins typically. This is a very narrow window and with an ult as stupid as, "Please walk in my puddle." you basically need 45% cdr for his ult to be effective.

  4. Teemo's items also keep getting hit every season. Teemo used to use Lich bane, that got nerfed with tf. He used to use malady, item got straight removed from the game. Nashor's tooth is actually not the best for him, because attack speed won't allow him to kill anyone except people who are stupid enough to overstay so that his q can kill them anyways... Liandries got split into two items making him pay twice as much to obtain the same benefit as before. [They still want you to build it...]

  5. Is a marksman supposedly but has no attack damage or attack speed steroids that he can use in combat. His stealth is utterly pointless unless you are somehow actually able to bully your opponent. Which doesn't actually happen on Teemo. People who say it does are either bad or just dislike Teemo.

  6. Most of Teemo's lane foes have received reworks that favor them. Teemo did not. [Garen, Swain, Urgot, Sion, Maokai[though he received huge nerfs], Jarvan, Renekton got buffs, yorick. Also other characters added into the game make his life horrible as well. [Illaoi, Tahm] And even if pantheon suffers he's still Teemo's top counter. Nasus is no longer weak to Teemo at all because of itemization changes, he literally can just pick one level of q and max out his spirit fire which will chunk teemo and let him get run over with a w after.

  7. When Marksmans got updated, Teemo did not. When Mages got updated, Teemo did not. When Tanks got updated, Teemo did not. When Brusiers got updated, Teemo did not.

  8. Teemo has been around since Alpha, so he is older than most champions you can list that are in need of reworks.

  9. Rune changes nerfed Teemo. Old masteries and runes could be hybridized so that way if you go damage, you could actually have damage. Now runes are adaptive, meaning they only give one. Other champions that have suffered because of rune changes are Twisted Fate and Kayle who also have fairly simple kits, have no way of keeping up with targets that can gap close, have relatively low burst and have items changed or reworked against their favor.

  10. I really want to argue that his base defenses are horrible but that's just a perception error. His base damage is horrible and his itemization forces you to sacrifice being able to make decent trades for the ability to poke... except his range is lower than many champions listed as top laners so they outpoke him too.

  11. Blind is not a reliable cc, it's not even graves' or quinn's versions. Graves' is a blind and a slow and an area of effect and has better range. Quinns scales decently with damage and has better range and other parts of her kit are more deadly than Teemo's.

  12. The meta wants you to build Liandries but that only work in combination with his mushrooms which is not his main damage source. Also again cdr required. Aka it's 'required' or core on him but it's not his main damage dealer at all.

  13. W is a crappy version of MF sprint except hers also gives attack speed steroid.

  14. E is not interactive. With Varus said poison can be combo'd with a skill shot to achieve something.

  15. E does not apply spell effects and isn't classified as an ability but is taking up an ability slot.

  16. E tick damage can be outhealed by a potion early game if your foe has hp regen. [Any character in the game...]

  17. Because his kit is damage over time, building MR is incredibly effective. It's to the point that even having a lead won't do crap unless it's like 6k+ gold so you can build something to negate MR. Other champions are definitely not like this. Their damage is so upfront in comparison that if they have a 3 kill lead you are as good as dead, doesn't matter what you've built.

  18. DoT requires time to fully deal damage, time in which cooldowns on shields, heals, damage reductions, etc. have come back up, time in which they've been able to move to a friend with a support ability like those above, and often, time in which the enemy has retaliated, killing you. Even if they then die from your DoT, all that happened was you ensured the kill was mutual. An ability dealing equivalent damage as burst might have killed them before retaliation was possible. Lets add on that any summoner with Triumph becomes immune to Teemo's poison if say Teemo tries to trade them. Making even that option limited in viability.

  19. Teemo is Yi status. This means that people hate him a lot but the risk is not worth the reward of playing them. It's very normal when playing Teemo to get cussed out by your own allies or to be ignored in general or even have your lane ruined by allies. For all you need to do to make him even somewhat successful other champions do it better and there are simpler champions that are on this list.

  20. This character also gets a bad rap of players using it being called 'unskilled' even when they literally can out walk you to safety and negate any chance you have of winning. It means that teemo essentially reduces his lane to one where you farm and scale and where Teemo must run from his opponents and there is nothing on his kit to 'do' successfully to change that.

More from Gameplay

More by Ranmaru