Well true, we've all seen that "How the hell did I get S?" or "How the hell did I NOT get S" posts were it seems that the system is rather wonky sometimes. CS is weighted so heavily IMHO, that in those games were say a Kat went 25/5/20 but didn't hit enough creeps she doesn't get an S is rather stupid. Yes objectives are the goal of the game, but if she killed all the people defending them so her team could hit the creeps, she really does deserve it, and you don't want encourage her in that scenario to go AFK farming just to get her grade back up. So yeah i see why they don't do it, but that seems more like a reason to fix the grading system to be better than anything.
That said however, it still does seem like you should get more for doing more, and less for doing less in wins, and lose less for carrying and losing, and lose more for feeding your face off. That would only be fair right? It seems the system is designed to keep you playing way longer than you need to in ranked to get to where you really belong in the first place, so you can spend your time getting better vs players that are on your level, or for those of us like me, go back to normals to have fun (ya know the whole point of playing a game?).