Just had comeback win in URF, and came to an odd realization.
It felt so damn good, and was so intense I thought the game was MUCH much longer than it actually was. It FELT like one the old hour long games where you comeback, but it was only 28 min. Our team was really on the ropes at about 15min (no towers open nexus) and all of us thought it was over, but we managed to push back each successive attack and slowly we got some momentum going, and for the next 13 min it was INTENSE. BOTH teams commented that they enjoyed the HELL out of it, win or lose.
It got me thinking, maybe the problem with the regular game isn't that games are too short and that short games can be ok, IF their is a possibility of comeback. Because winning vs a team that cannot comeback doesn't feel rewarding and playing with team that cannot come back just makes you want to quit the game entirely.
I donno how riot can fix this, but maybe they can have their "Shorter games with flashy abilities for the LCS" and we could have our games aren't onesided and feel good to play at the same time, but if its possible in a highly lethal spamfest like URF, maybe its possible in the regular game with some tweaks.