So....context behind the Anivia changes? MS slow and R casting animation
Nerfs: Q -AP ratio reduced:: 0.5 >>> 0.4 -Base damage reduced:: 60/90/120/150/180 >>> 60/85/110/135/160 R -Now has a cast animation (NOT CAST TIME) -Now expands from 150-400 radius over 3 seconds -AS slow removed
Buffs: Q -Stun duration scales:: 1 >>> 1.1/1.2/1.3/1.4/1.5 -Slow increased:: 20% >>> 20/30/40% But scales with R rank E -Missile speed:: 1200 >>> 1600 -Cast range increased:: 650 >>> 600 but edge to edge (matches AA - Roughly 35 range increase) R -Now expands from 150-400 radius over 3 seconds -MS slow increased:: 20% >>> 20/30/40% -Cast range increased:: 625 >>> 685 (matches AA) -At max size, damages and slows by an additional 50% and Chills for an additional second (2 seconds)
She has quite a few more changes compared to everyone else and wasn't considered one of the 6 mages. Her AS slow really helped against all those assassins in mid. Now the chances of beating a Zed/Talon/Yasuo are even lower. Giving her more MS slow doesn't do much against mobile champs. :/
And why is she being given a casting animation on her R? Not having one was something really nice about her.