Rito the new W ratios on PBE for malphite its a nerf!!

Pink Punk Zebra··2 votes·935 views

With the new W ratios that scale with armor too you would need 100 armor lvl 1 to match the old W!! AGAIN YOU MAKE Malphite even slower in the jungle wth is going on? Because right now you start W and you get that extra 25 damage that cool but now you will get 15? or do you think that anyone would have 100 armor lvl 1 in order to deal 25?

For me you need to keep the damage the same keep it 15 but INCREASE the armor ratio so lvl 1 to not be that far from the 25!!

Malphite with this W got a huge nerf to his jungle clear now with this ratios he getting even worst in early clears

Plus the splash range yeah its good but it need to be 250 range and not 225 in order to hit ALL monsters (all 3 wolves both golems etc) like the old W

5 Comments

Critmaster Garen1 votes

what was changed? not everyone has access to the PBE.

from the sound of it, they added armor scaling to his w damage? that would be nice.

Pink Punk Zebra1 votes

check the surrend at 20 site they tell you what is going on PBE!!

They add an armor ratio to his W but they lower the damage!!

Its good for late game malp (with 200 armor which is pretty standard for malp he would deal 95 at rank 5 of W vs that 85 that deal now )

But his early clear in the jungle got hit even harder because now he lost 10 damage for 6 seconds on this W the live deal 25 the new one would deal 15...and nobody have 100 armor lvl 1 to match the damage...

Malp already got hit hard in the jungle with the reworked W because he lost an increase damage/armor increase/splash damage!! (The old one was increasing more of his armor more of the damage and it was having more splash range) and now riot make it even worst early

Critmaster Garen1 votes

hmm. its a little bit weird. why dont they change that armor ratio to bonus armor instead of total armor, and keep the same base damage as now?

if they think its inconsistent with his e, then they could just change that around a little bit to bonus armor aswell. increase the base damgage by what he loses with the change and have it end up with the same total damage when he has armor. as it would overall make no difference.

this would help his lategame while keeping his jungling as it is now.

canpan141 votes

I think it makes sense. Since now he always has bonus armor from his w. He is naturally more tanky (less damage from the jungle). Once he gets some armor built (100 armor is nothing) it will be better.

Sire Hippington1 votes

It mostly is meant as a samll nerf to ap-heavy malphs, which are borderline op after the W changes. However, i do agree that junglemalph could use a small buff to his early clear, increaseing the aoe to 250 would already help alot, and i think reduceing W cd by 2 sec for more uptime would help his clear quite a bit without really impacting kane all to much, or increasing the damage it deals to monsters by 25% Or an increase to his base AS, like 0.669 rather than 0.638

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