Saturation
So I'm theorycrafting a new approach for Karma. Getting in some Norms, trying to find something good enough to take to Ranked.
Figure red/green runes so I either use E to shield myself and run up and hit with Grasp of Undying or try to proc Dark Harvest, then back off again, and rely on the speed surge to do it quickly. I had a lot of success with this in one game and it failed in another, and I want to tighten up the rune selection, Shield Bash and Taste of Blood are good, I'm not sure about Revitalize vs Bone Plating... I like rushing Catalyst but maybe I should try something else...
...and then Saturation sets in.
I go to start a game and think to myself...
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"I'll queue support/jungle and get jungle 2 games in a row. Again.
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I'll finally get support and someone will dodge and I'll be put back in the jungle.
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I'll get support again and the jungle will beg me to swap positions.
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And every time I jungle I'll either carry or get blamed for the loss. Or both. Heck, sometimes I get blamed for the loss when we win."
So I close the client without queueing. I can't just play the game in peace. I always have to deal with the awful, rage-inducing situation around the game.
5 dodges in a row. People bickering in select. Someone mad at my rune choices. Pings, pings, pings. Eat a light binding, get pinged. Miss a skillshot, get pinged. Accidentally hit a creep while moving, get pinged. And the postgame bullshit that is present in 100% of games. ONE HUNDRED PERCENT. We can't just talk about the game like civilized people. One team is raging at itself, or both, and trash talk, trash talk, trash talk.
How do we reduce this thick layer of crud surrounding League matches? I love to play this game.** I'm sick of everything surrounding this game.**
(That includes you jerks on the boards, who have nothing better to do than find faults in someone else's complaints.)