Skip to content

Did you decide the orb resets in 3 days so people would play less TFT?

Tolinar··9 votes·3,182 views

Topic. It seems like a stupid decision to me! I should have played the hell out of the new TFT set this weekend, but when I noticed I was only going to get credit for 5 games over three days, I played on my PS4 instead!

Stroke of genius!

19 Comments

RebeccaUCuber6 votes

often i could not reach the daily 5 games cap, due to time and work stuff, so im glad they changed it!

True Garen4 votes

I really do think that they want people to play less TFT. The Orb was pretty much a guide last time, - 5 matches in a day, is enough. I'll assume it's to be treated the same way now.

Speculations as to why? The game was solved fairly quickly last time... they don't want people to learn it too quickly.

Or, perhaps, they expect play to rise in pre-season anyway. (Lots of players get depressed and disgusted with SR for the first couple months, and turn to ARAM, RGM, and probably TFT this year.) (Not here to argue about why people get upset in the early season, or whether it's a lot of people. It's a phenomenon that afflicts a number of players annually, as evidenced by complaints here, other forums, etc... whatever it is, I'd expect those people to be passing time on TFT while SR straightens itself out, and maybe the administration decided that folks didn't need further encouragement.)

BladeSteel1 votes

They already said why. They said:

We wanted to make it easier for players who don’t play TFT every day but still play a lot of it to get a good amount of XP from the Orb. The Orb will now recharge every three days instead of every day, so if you only play certain nights or only on weekends, you’ll have a much easier time earning XP in this pass.

If you don't believe that, well take off your tin hat and actually think instead of trying to come up with conspiracy theories.

True Garen3 votes

{quoted}

They already said why. They said:

If you don't believe that, well take off your tin hat and actually think instead of trying to come up with conspiracy theories.

Why would they want to do that?

Logically, it should result in some amount of TFT getting played LESS.

Previously, to max out the Orb, one would need to play 5 matches every day. (Admittedly, a bit much, if one is winning, that's like 3 hours.) Doing this, one would get 360 points in 3 days. BUT, if one merely played 1 match / day, still get 240 pts. OR if one played 5 matches on Sunday, and then 1 match on M and T then 280 pts. If one played no matches, but merely logged in and emptied the orb - 70 pts. They used to give 70 pts daily, just for emptying the orb.

Currently, there is no advantage to playing more than 5 matches over 3 days. 300 pts max. As far as the orb is concerned, fewer games will be played, it's pretty simple. (The guys who used to max out the orb every day will lose a few points, the ones who didn't, gain a few points, it's not a big difference.)

(All of this assumes that the points have the equivalent value now as before, which does not actually seem to be the case. I haven't done all the math, but my feeling is that the points are worth less, and more are required to reach milestones.)

Anyway, no tinfoil hat - obviously SOME people will play less than before, and there's no reason to think that others would take up the slack.

So, if the reason stated is the only reason, then it seems like kind of a bad reason.

If this was your game, and you wanted to encourage more people to play, is this a change that you would have made? ...

Need to consider, that the reason given, could be their way of saying, "Cool down guys, you don't need to play THAT much. Here, you can fill the Orb playing 1/3 as many games. Now go get back out on the rift."

BladeSteel1 votes

How do you get “Cool down guys, you don't need to play THAT much. Here, you can fill the Orb playing 1/3 as many games. Now go get back out on the rift.” from “ We wanted to make it easier for players who don’t play TFT every day but still play a lot of it to get a good amount of XP from the Orb.“ unless you’re looking for a conspiracy?

True Garen3 votes

{quoted}

How do you get “Cool down guys, you don't need to play THAT much. Here, you can fill the Orb playing 1/3 as many games. Now go get back out on the rift.” from “ We wanted to make it easier for players who don’t play TFT every day but still play a lot of it to get a good amount of XP from the Orb.“ unless you’re looking for a conspiracy?

I don't know who mentioned anything about a conspiracy? (Unless you consider that EVERYTHING that Riot does is technically a kind of conspiracy, I suppose.)

They implemented a game adjustment that must logically lead to a decrease in gameplay. The reason that they gave doesn't really tell us why; it just says that yes, in fact, they are making it easier for people to play fewer games. We were all wondering why they might want to do that.

ChiefColonel2 votes

I think it makes people that don't play much TFT to gain some xp while some people that played alot suddenly play less maybe?

ChiefColonel3 votes

weird/stupid decision in other words

BladeSteel2 votes

So they make a change to help some people who play less tft because they have a life/important things to do so they can’t play it for 3 1/2 hours every day, without affecting those who play it a lot...and thats a weird/stupid decision? It actually helps those who can’t play as much gain the same rewards, and you playing everyday gain the exact same rewards over time as you would have makes it...stupid? How?

TwitchInMyPants3 votes

{quoted}

So they make a change to help some people who play less tft because they have a life/important things to do so they can’t play it for 3 1/2 hours every day, without affecting those who play it a lot...and thats a weird/stupid decision? It actually helps those who can’t play as much gain the same rewards, and you playing everyday gain the exact same rewards over time as you would have makes it...stupid? How?

It really, really affects those who play a lot lol

They reduced the number of quests and you can only collect an orb once every 3 ways. They dramatically slowed down the rate you can get anything just to cater to people who played less. I'm fine with rewards being easier to get, I'm not fine with the reward system being designed to where a lot of your games won't have any value. At the very least on last Set there were a ton of weekly missions that you could do after the orb was used.

BladeSteel2 votes

So how is it a stupid decision? You don’t get “rewarded” for playing most other video games, and they made it easier for people with lives. How is it a poor decision? If you enjoy the game you should play it no matter if you get some “reward” out of it. Are people stupid for playing games without rewards?

True Garen6 votes

{quoted}

So how is it a stupid decision? You don’t get “rewarded” for playing most other video games, and they made it easier for people with lives. How is it a poor decision? If you enjoy the game you should play it no matter if you get some “reward” out of it. Are people stupid for playing games without rewards?

The points and rewards progression in TFT is in place of the XP and BE earned from playing LoL.

TFT matches do not give XP. Even a LoL co-op match gives a little XP (if the game is at least 7m long).

The game isn't just the individual matches, but the mega-game of rewards progress. (Completing the full rewards set to the end, is actually an accomplishment.)

Not only that, but the matches themselves can't be spectated or downloaded, and the match-history preserves very little. ("Every game is a story..." - but we don't even get THAT, with TFT.)

...

Besides, there is a segment of players that is careful to play a couple matches of TFT daily JUST FOR THE REWARDS. (Like me, and many of my friends - https://boards.na.leagueoflegends.com/en/c/gameplay-balance/rBE8oi8t-i-play-two-matched-of-tft-every-day-just-because-of-the-beta-rewards .) Those players, at least, will play less TFT. The players who play TFT over LoL so as to reap the exclusive rewards, will stop if there are no rewards to be earned through further play.

Reading between the lines of the survey that Riot sent me, it seems that there was concern that players would become bored with the game after a few months. Informally, my impression from messages and postings on other forums, is that many or most of the players attracted initially have stopped playing, grew bored after a couple months. (But the game is still very popular, and also has an exclusive following.)

...

Because, in some ways, TFT resembles the kinds of games that are associated with gambling. Not only the RNG element of the game itself, but many elements like drawing from a shared pool, building a hand, entering with a party of competing players - all of this tends to subconsciously feed into the expectation that there might be some reward earned from play, at least potentially. (And, indeed, there are private groups of players who, among themselves, make the play "interesting". This, besides the published tournaments.)

BladeSteel3 votes

So because I play a Zelda game to the end, and don't get any "xp" or "reward" for playing it, its a bad/stupid game? I even PAID for it, but I get no xp nor rewards while TFT is a FREE game. Noone has said anything showing how it is a stupid decision, as it does what it is intended to do, which is help those who play less to earn the same rewards as those who play more. If that makes you less likely to play, well then maybe you don't actually like TFT that much, for if you liked it for the game, instead of for the rewards, you'd still play the same amount. And...guess what! There still is a reward. You just don't "earn" it as fast, oh no, what a horrible stupid decision.

All people have said is it is a stupid decision because it will make people play less. Well if you have to have a reward to make yourself play the game, maybe its time to look at another game. When I play TFT, I play it for the game, not for the rewards. The rewards are just an extra bonus. So I fail to see how it is a "stupid" decision to change it so its easier for more people.

True Garen3 votes

{quoted}

So because I play a Zelda game to the end, and don't get any "xp" or "reward" for playing it, its a bad/stupid game? I even PAID for it, but I get no xp nor rewards while TFT is a FREE game. Noone has said anything showing how it is a stupid decision, as it does what it is intended to do, which is help those who play less to earn the same rewards as those who play more. If that makes you less likely to play, well then maybe you don't actually like TFT that much, for if you liked it for the game, instead of for the rewards, you'd still play the same amount. And...guess what! There still is a reward. You just don't "earn" it as fast, oh no, what a horrible stupid decision.

All people have said is it is a stupid decision because it will make people play less. Well if you have to have a reward to make yourself play the game, maybe its time to look at another game. When I play TFT, I play it for the game, not for the rewards. The rewards are just an extra bonus. So I fail to see how it is a "stupid" decision to change it so its easier for more people.

That's great. But the administration wants to attract even more players, besides the purists like yourself. That's why they offer rewards in the first place. They think that more people will play, and continue to play, if there is a larger game, with progress. The same reason that LoL comes with a ranked system, and a mastery system, and other distracting achievements, they wanted TFT to have an achievement system, in the belief that it would draw, and keep, more players. (And of course, it must.) And Ranked isn't enough, lots of players refuse to play anything called "ranked", so there's a side progress achievement with missions and points and rewards and exclusive cosmetics. (Just like in LoL, only it works a little differently.)

They COULD have released a game with no achievement system. But that's not what happenned. So, now that we HAVE a game with a rewards system, a system that really suggests how much somebody should be playing, by limiting the rewards that can be earned in a finite time... then we need to ask... why adjust it so that fewer matches need be played? What could Riot possibly gain from that?

Need to assume that they wanted people to play less for some reason.

BladeSteel1 votes

So that more people get the rewards...as has been said by them. If more people have the ability to get the top rewards, more people will play. This isn’t some huge conspiracy to get people to “play less”.

True Garen3 votes

{quoted}

So that more people get the rewards...as has been said by them. If more people have the ability to get the top rewards, more people will play. This isn’t some huge conspiracy to get people to “play less”.

Nobody else mentioned the word "conspiracy" - that would imply coordination by some unknown party for nefarious purposes.

Riot wants to make it easier for players to play less games. They actually said this, in the note that you quoted.

I showed you, players who played the same amount of matches before, weren't "locked out" of rewards. (This was my own habit; I rarely played 5 matches in 24 hours, and still managed to make nice progression.) Even if this were true, the bottom line is, they are making it easier to progress, with playing fewer matches. What could the benefit be in that?

Especially when you consider (you made a very good point!) - people play just for fun anyway. The rewards are besides the point. (Right?)

(The administration has never adopted any similar adjustment in LoL, so far as I am aware. The most recent big changes to progress achievements changes have tended to encourage playing more and more games, with infinite leveling, proposed Eternals, etc...)

The Fat God2 votes

they should reward points for top 4.

Thunderneedle2 votes

5 x 40min + client and end game times => 3h30minutes.

each day?

True Garen2 votes

The administration seems to have thought of this. Complete all missions and a new one pops (the next day?) up - "Play 10 games etc..."

Which begs the question, "Why bother changing the Orb?" again. Seems like nothing really changed (or maybe it's possible to earn even more points now).

More from Teamfight Tactics

More by Tolinar