Why does everyone hate Banshee's Veil in ARAM?

Pixii Bomb·5/27/2019, 3:35:08 PM·2 votes·1,645 views

I don't get it. Banshee's is such an amazing item. You get a really decent amount of AP + MR + CDR, and essentially Morgana's Black Shield as a passive for the item.

If I'm an AP champ and I'm going against 3+ AP champs, who all do a SHIT ton of damage/can throw out damage every 2 seconds (Vel'Koz, Xerath, Brand, Zyra, Heimer, etc) -- literally the first item I buy is Banshees. Even more so if the enemy team has a lot of CC.

And every single time I get shit for it. "Your first item was Banshees" Well... why wasn't YOUR first item Banshees? Because that Xerath was 8.0.5 within the first 10 minutes of the game. I'm actually trying to live through this fight and not get decimated before I can even do anything. IMO: Building a glass cannon isn't always the best idea, based on the team comp. Just because I build straight damage in one game, doesn't mean I can build straight damage in every game.

5 Comments

MalignMetal5/27/2019, 4:06:58 PM2 votes

Get poked once, have to wait 40 seconds to reset. Except you won't ever go 40 seconds without being poked. You just bought a stat stick.

HP Crookshanks5/27/2019, 4:42:50 PM2 votes

It's stats are good but passive is trash

Minarde5/28/2019, 12:32:30 AM1 votes

It's a combination of other items being more generally useful than Banshee's and Banshee's passive being awkward to properly use.

If you rush Banshee's against a mage rushing Luden's, they're probably going to be more useful than you. Sure, the MR is nice, but Banshee's offers no mana. While you have to carefully ration your spells, the enemy can more freely toss out waveclear and poke. Then as a second (or later) item, Banshee's has to compete with other important buys like Morello's, Liandry's, Hat, or Void.

As for the passive, Luden's splash procs Banshee's shield. Effectively, Banshee's is often going to be on cooldown unless you're avoiding allies while also dodging enemy spells. More reasonable to attempt in the late-game when towers have fallen and there's more space to maneuver.