ADCs are fine
Many calls for ADCs to be "fixed" are based on blatant falsehoods. For instance, the following notions are completely wrong/misleading:
- ADCs deal 80% of the team's damage (in fact, in a large proportion of games, Mid deals the most damage and in nearly all games, any other 3 roles added together surpass the ADC's damage)
- ADCs are mana-less sustained burst damage dealers (in fact, this is not the case by default, unless massively fed, they are DPS champs who rely on the front line to set up plays and appropriate peel and positioning by team mates)
- **ADCs right click to win **(in fact, this is a gross oversimplification of the positional complexity, mechanical skill and game knowledge needed to actually play the role well consistently)
- ADCs have an extremely cheap build that immediately allows them to massively power spike even when not snowballing (this is actually not the case, ADCs do not power spike to "god mode" at 1 or 2 items, in fact, the vast majority of ADCs like Jinx, Tristana, and Vayne in fact now require three items before hitting that hyper carry phase. For the ADCs that hit their spikes earlier, such as Jhin or Ashe, they fairly fall off relative to other hypercarries later)
- The better bot lane wins the game (the truth is that this is true half the time and false half the other time, mid in fact deals the most damage in enough games that statistically speaking, a stomping bot lane doesn't guarantee the win condition)
- ADCs are mana-less burst mages/mana-less assassins (This is a blatant falsehood. The comparisons are hyperbole to the max but suffice to say, ADCs do not have the range or utility to be compared to mages and they don't have the mobility to be compared to assassins; plus they are not burst by default, only if fed through appropriate teamwork and coordination)
Since the calls for ADCs to be fixed are based on so many misleading statements; I think I'm leaning towards them being fine in this meta
which has an absolutely ABSURD 35% ratio..
even if they dont want they scaling because its the ONLY decent mana item
; the fact that Deathcap is more expensive is balanced by the fact that mages have way more range than ADCs and in the first 15+ mins of the game can defeat ADCs 1 vs 1 through level advantage alone unless the ADC is fed as hell.
and